X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuffer.cpp;h=4b485ddad6cb266d1d96d2e844c40583cb9ace3a;hp=38a690287b96d3bcc506b81bc184700fa9b35521;hb=ca52c492bd4f2fa1a1db3a85e50eaf7c43474830;hpb=e19309340e90ee881e9cb2f8b7c33a5b89681aa6 diff --git a/source/buffer.cpp b/source/buffer.cpp index 38a69028..4b485dda 100644 --- a/source/buffer.cpp +++ b/source/buffer.cpp @@ -3,8 +3,8 @@ #include #include "buffer.h" #include "error.h" -#include "mesh.h" #include "misc.h" +#include "vertexsetup.h" using namespace std; @@ -46,6 +46,7 @@ void Buffer::require_buffer_type(BufferType type) void Buffer::set_usage(BufferUsage u) { + // TODO OpenGL ES 2.0 doesn't support read or copy usages usage = u; } @@ -109,13 +110,16 @@ void *Buffer::map(BufferAccess access) bool Buffer::unmap() { + // TODO check if it's mapped if(ARB_direct_state_access) return glUnmapNamedBuffer(id); - else + else if(OES_mapbuffer) { BindRestore _bind(this, type); return glUnmapBuffer(type); } + else + return true; } void Buffer::bind_to(BufferType t) const @@ -123,10 +127,10 @@ void Buffer::bind_to(BufferType t) const if(t!=type) require_buffer_type(t); if(t==ELEMENT_ARRAY_BUFFER) - if(const Mesh *m = Mesh::current()) + if(const VertexSetup *vs = VertexSetup::current()) { - // Don't change the binding in a mesh's vertex array object - if(this==m->get_index_buffer()) + // Don't change the binding in a vertex array object + if(this==vs->get_index_buffer()) return; throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)"); } @@ -137,14 +141,14 @@ void Buffer::bind_to(BufferType t) const const Buffer *Buffer::current(BufferType t) { if(t==ELEMENT_ARRAY_BUFFER) - if(const Mesh *m = Mesh::current()) - return m->get_index_buffer(); + if(const VertexSetup *vs = VertexSetup::current()) + return vs->get_index_buffer(); return binding(t); } void Buffer::unbind_from(BufferType type) { - if(type==ELEMENT_ARRAY_BUFFER && Mesh::current()) + if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current()) throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)"); if(set_current(type, 0)) glBindBuffer(type, 0);