X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuffer.cpp;h=4b485ddad6cb266d1d96d2e844c40583cb9ace3a;hp=066ab96c5919b2c154879224323f704662ce2e14;hb=ca52c492bd4f2fa1a1db3a85e50eaf7c43474830;hpb=d42fdf115dfd6f3e5e2f83f2c2f905fb02fc1af4 diff --git a/source/buffer.cpp b/source/buffer.cpp index 066ab96c..4b485dda 100644 --- a/source/buffer.cpp +++ b/source/buffer.cpp @@ -1,11 +1,10 @@ #include -#include -#include -#include +#include +#include #include "buffer.h" #include "error.h" -#include "mesh.h" #include "misc.h" +#include "vertexsetup.h" using namespace std; @@ -22,7 +21,10 @@ Buffer::Buffer(BufferType t): { require_buffer_type(type); - glGenBuffers(1, &id); + if(ARB_direct_state_access) + glCreateBuffers(1, &id); + else + glGenBuffers(1, &id); } Buffer::~Buffer() @@ -44,20 +46,31 @@ void Buffer::require_buffer_type(BufferType type) void Buffer::set_usage(BufferUsage u) { + // TODO OpenGL ES 2.0 doesn't support read or copy usages usage = u; } void Buffer::data(unsigned sz, const void *d) { - BindRestore _bind(this, type); - glBufferData(type, sz, d, usage); + if(ARB_direct_state_access) + glNamedBufferData(id, sz, d, usage); + else + { + BindRestore _bind(this, type); + glBufferData(type, sz, d, usage); + } size = sz; } void Buffer::sub_data(unsigned off, unsigned sz, const void *d) { - BindRestore _bind(this, type); - glBufferSubData(type, off, sz, d); + if(ARB_direct_state_access) + glNamedBufferSubData(id, off, sz, d); + else + { + BindRestore _bind(this, type); + glBufferSubData(type, off, sz, d); + } } BufferRange *Buffer::create_range(unsigned s, unsigned o) @@ -67,14 +80,46 @@ BufferRange *Buffer::create_range(unsigned s, unsigned o) void *Buffer::map(BufferAccess access) { - BindRestore _bind(this, type); - return glMapBuffer(type, access); + if(ARB_map_buffer_range) + { + GLenum access_bits = 0; + if(access==READ_ONLY) + access_bits = GL_MAP_READ_BIT; + else if(access==WRITE_ONLY) + access_bits = GL_MAP_WRITE_BIT; + else if(access==READ_WRITE) + access_bits = GL_MAP_READ_BIT|GL_MAP_WRITE_BIT; + if(ARB_direct_state_access) + return glMapNamedBufferRange(id, 0, size, access_bits); + else + { + BindRestore _bind(this, type); + return glMapBufferRange(type, 0, size, access_bits); + } + } + else if(ARB_direct_state_access) + return glMapNamedBuffer(id, access); + else if(OES_mapbuffer) + { + BindRestore _bind(this, type); + return glMapBuffer(type, access); + } + else + throw invalid_operation("Buffer::map"); } bool Buffer::unmap() { - BindRestore _bind(this, type); - return glUnmapBuffer(type); + // TODO check if it's mapped + if(ARB_direct_state_access) + return glUnmapNamedBuffer(id); + else if(OES_mapbuffer) + { + BindRestore _bind(this, type); + return glUnmapBuffer(type); + } + else + return true; } void Buffer::bind_to(BufferType t) const @@ -82,10 +127,10 @@ void Buffer::bind_to(BufferType t) const if(t!=type) require_buffer_type(t); if(t==ELEMENT_ARRAY_BUFFER) - if(const Mesh *m = Mesh::current()) + if(const VertexSetup *vs = VertexSetup::current()) { - // Don't change the binding in a mesh's vertex array object - if(this==m->get_index_buffer()) + // Don't change the binding in a vertex array object + if(this==vs->get_index_buffer()) return; throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)"); } @@ -96,14 +141,14 @@ void Buffer::bind_to(BufferType t) const const Buffer *Buffer::current(BufferType t) { if(t==ELEMENT_ARRAY_BUFFER) - if(const Mesh *m = Mesh::current()) - return m->get_index_buffer(); + if(const VertexSetup *vs = VertexSetup::current()) + return vs->get_index_buffer(); return binding(t); } void Buffer::unbind_from(BufferType type) { - if(type==ELEMENT_ARRAY_BUFFER && Mesh::current()) + if(type==ELEMENT_ARRAY_BUFFER && VertexSetup::current()) throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)"); if(set_current(type, 0)) glBindBuffer(type, 0);