X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbuffer.cpp;h=2b18d7d7d7d3bf0a47611207850aec5aabc4cc9d;hp=1762b20482eaa45944d94529b7c044aa25c898b5;hb=975162f86071985913b59a835d38046e1c271594;hpb=a4f59a729cb9d8183ad8fc050d7bc163abfd55e8 diff --git a/source/buffer.cpp b/source/buffer.cpp index 1762b204..2b18d7d7 100644 --- a/source/buffer.cpp +++ b/source/buffer.cpp @@ -1,14 +1,18 @@ #include -#include "arb_vertex_buffer_object.h" -#include "extension.h" +#include +#include #include "buffer.h" +#include "error.h" +#include "mesh.h" +#include "misc.h" using namespace std; namespace Msp { namespace GL { -const Buffer *Buffer::bound[4] = { 0, 0, 0, 0 }; +const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 }; +BufferType buffer_types[] = { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, PIXEL_PACK_BUFFER, PIXEL_UNPACK_BUFFER, UNIFORM_BUFFER }; Buffer::Buffer(BufferType t): type(t), @@ -17,55 +21,137 @@ Buffer::Buffer(BufferType t): { require_buffer_type(type); - glGenBuffersARB(1, &id); + if(ARB_direct_state_access) + glCreateBuffers(1, &id); + else + glGenBuffers(1, &id); } Buffer::~Buffer() { - glDeleteBuffersARB(1, &id); + for(unsigned i=0; i<5; ++i) + if(bound[i]==this) + unbind_from(buffer_types[i]); + glDeleteBuffers(1, &id); } void Buffer::require_buffer_type(BufferType type) { - static RequireExtension _req_vbo("GL_ARB_vertex_buffer_object"); + static Require _req_vbo(ARB_vertex_buffer_object); if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER) - static RequireExtension _req_pbo("GL_ARB_pixel_buffer_object"); + static Require _req_pbo(ARB_pixel_buffer_object); + else if(type==UNIFORM_BUFFER) + static Require _req_ubo(ARB_uniform_buffer_object); } void Buffer::set_usage(BufferUsage u) { + // TODO OpenGL ES 2.0 doesn't support read or copy usages usage = u; } void Buffer::data(unsigned sz, const void *d) { - const Buffer *old = current(type); - bind(); - glBufferDataARB(type, sz, d, usage); + if(ARB_direct_state_access) + glNamedBufferData(id, sz, d, usage); + else + { + BindRestore _bind(this, type); + glBufferData(type, sz, d, usage); + } size = sz; - restore(old, type); } void Buffer::sub_data(unsigned off, unsigned sz, const void *d) { - const Buffer *old = current(type); - bind(); - glBufferSubDataARB(type, off, sz, d); - restore(old, type); + if(ARB_direct_state_access) + glNamedBufferSubData(id, off, sz, d); + else + { + BindRestore _bind(this, type); + glBufferSubData(type, off, sz, d); + } +} + +BufferRange *Buffer::create_range(unsigned s, unsigned o) +{ + return new BufferRange(*this, s, o); +} + +void *Buffer::map(BufferAccess access) +{ + if(ARB_map_buffer_range) + { + GLenum access_bits = 0; + if(access==READ_ONLY) + access_bits = GL_MAP_READ_BIT; + else if(access==WRITE_ONLY) + access_bits = GL_MAP_WRITE_BIT; + else if(access==READ_WRITE) + access_bits = GL_MAP_READ_BIT|GL_MAP_WRITE_BIT; + if(ARB_direct_state_access) + return glMapNamedBufferRange(id, 0, size, access_bits); + else + { + BindRestore _bind(this, type); + return glMapBufferRange(type, 0, size, access_bits); + } + } + else if(ARB_direct_state_access) + return glMapNamedBuffer(id, access); + else if(OES_mapbuffer) + { + BindRestore _bind(this, type); + return glMapBuffer(type, access); + } + else + throw invalid_operation("Buffer::map"); +} + +bool Buffer::unmap() +{ + // TODO check if it's mapped + if(ARB_direct_state_access) + return glUnmapNamedBuffer(id); + else if(OES_mapbuffer) + { + BindRestore _bind(this, type); + return glUnmapBuffer(type); + } + else + return true; } void Buffer::bind_to(BufferType t) const { if(t!=type) require_buffer_type(t); + if(t==ELEMENT_ARRAY_BUFFER) + if(const Mesh *m = Mesh::current()) + { + // Don't change the binding in a mesh's vertex array object + if(this==m->get_index_buffer()) + return; + throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)"); + } if(set_current(t, this)) - glBindBufferARB(t, id); + glBindBuffer(t, id); +} + +const Buffer *Buffer::current(BufferType t) +{ + if(t==ELEMENT_ARRAY_BUFFER) + if(const Mesh *m = Mesh::current()) + return m->get_index_buffer(); + return binding(t); } void Buffer::unbind_from(BufferType type) { + if(type==ELEMENT_ARRAY_BUFFER && Mesh::current()) + throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)"); if(set_current(type, 0)) - glBindBufferARB(type, 0); + glBindBuffer(type, 0); } const Buffer *&Buffer::binding(BufferType type) @@ -76,6 +162,7 @@ const Buffer *&Buffer::binding(BufferType type) case ELEMENT_ARRAY_BUFFER: return bound[1]; case PIXEL_PACK_BUFFER: return bound[2]; case PIXEL_UNPACK_BUFFER: return bound[3]; + case UNIFORM_BUFFER: return bound[4]; default: throw invalid_argument("Buffer::binding"); } } @@ -90,15 +177,85 @@ bool Buffer::set_current(BufferType type, const Buffer *buf) return true; } -void Buffer::restore(const Buffer *buf, BufferType type) + +vector BufferRange::bound_uniform; + +BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s): + buffer(b), + offset(o), + size(s) { - if(buf!=current(type)) + if(o>buffer.get_size() || o+s>buffer.get_size()) + throw out_of_range("BufferRange::BufferRange"); +} + +BufferRange::~BufferRange() +{ + for(unsigned i=0; ibind_to(type); - else - unbind_from(type); + // The buffer gets bound as a side effect + Buffer::set_current(t, &buffer); + glBindBufferRange(t, i, buffer.id, offset, size); + } +} + +void BufferRange::unbind_from(BufferType t, unsigned i) +{ + if(set_current(t, i, 0)) + { + Buffer::set_current(t, 0); + glBindBufferBase(t, i, 0); + } +} + +const BufferRange *&BufferRange::binding(BufferType type, unsigned index) +{ + if(type==UNIFORM_BUFFER) + { + if(index>=get_n_uniform_buffer_bindings()) + throw out_of_range("BufferRange::binding"); + if(bound_uniform.size()<=index) + bound_uniform.resize(index+1); + return bound_uniform[index]; } + else + throw invalid_argument("BufferRange::binding"); +} + +bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf) +{ + const BufferRange *&ptr = binding(type, index); + if(ptr==buf) + return false; + + ptr = buf; + return true; +} + +unsigned BufferRange::get_n_uniform_buffer_bindings() +{ + static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS); + return count; +} + +unsigned BufferRange::get_uniform_buffer_alignment() +{ + static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); + return align; } } // namespace GL