X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbloom.h;h=d8bb61acd24ed8f9d1d643683754ab314b57b74e;hp=f930f1cd20449d883e194e9654cbc8a86350c087;hb=a4549c55a6d47129bd9e42c6a49a671b759ce6d9;hpb=89451c28c2c3fcd7c1cedbe136b5f19ef9347d7c diff --git a/source/bloom.h b/source/bloom.h index f930f1cd..d8bb61ac 100644 --- a/source/bloom.h +++ b/source/bloom.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ @@ -15,6 +8,7 @@ Distributed under the LGPL #include "texturing.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" namespace Msp { namespace GL { @@ -29,19 +23,36 @@ a blur filter. */ class Bloom: public PostProcessor { +public: + struct Template: public PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + float radius; + float strength; + + Template(); + + virtual Bloom *create(unsigned, unsigned) const; + }; + private: - Framebuffer fbo; - Texture2D tex[2]; + RenderTarget *target[2]; + ProgramData common_shdata; Program blur_shader; ProgramData blur_shdata[2]; Program combine_shader; - ProgramData combine_shdata; Texturing combine_texturing; - Mesh quad; + const Mesh &quad; public: Bloom(unsigned, unsigned); - + ~Bloom(); + /** Sets the σ value of the gaussian blur. Values much larger than 4.0 are likely to cause artifacts. */ void set_radius(float); @@ -50,7 +61,7 @@ public: values mean more blurriness. */ void set_strength(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL