X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbloom.h;h=b3841c73318b65b698cb5ec437372a5feaae1d86;hp=1d9a654a87da0a875124d4cd2f6e67fc253a3ca0;hb=5c5d094255ae5b0a07f99392a5a099ad9c8e8e38;hpb=86af62e6f5a743a08c04dde873f51802af5982c4 diff --git a/source/bloom.h b/source/bloom.h index 1d9a654a..b3841c73 100644 --- a/source/bloom.h +++ b/source/bloom.h @@ -8,6 +8,7 @@ #include "texturing.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" namespace Msp { namespace GL { @@ -23,19 +24,18 @@ a blur filter. class Bloom: public PostProcessor { private: - Framebuffer fbo; - Texture2D tex[2]; + RenderTarget *target[2]; + ProgramData common_shdata; Program blur_shader; - ProgramData blur_shdata_common; ProgramData blur_shdata[2]; Program combine_shader; - ProgramData combine_shdata; Texturing combine_texturing; const Mesh &quad; public: Bloom(unsigned, unsigned); - + ~Bloom(); + /** Sets the σ value of the gaussian blur. Values much larger than 4.0 are likely to cause artifacts. */ void set_radius(float); @@ -44,7 +44,7 @@ public: values mean more blurriness. */ void set_strength(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL