X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbloom.cpp;h=ee7c76c3217bef3befc48e40b794d3f485cb4389;hp=c7bfd467418b12f58cc3eb9c08afb46878a143c0;hb=860aec7bfaabbad139d27dd7f4738984276e6676;hpb=917db342def84f9ce925df3cb27043b92ef2bfda diff --git a/source/bloom.cpp b/source/bloom.cpp index c7bfd467..ee7c76c3 100644 --- a/source/bloom.cpp +++ b/source/bloom.cpp @@ -16,19 +16,20 @@ namespace GL { Bloom::Bloom(unsigned w, unsigned h): blur_shader("bloom_blur.glsl"), combine_shader("bloom_combine.glsl"), - quad(get_fullscreen_quad()) + quad(get_fullscreen_quad()), + nearest_sampler(get_nearest_sampler()), + linear_sampler(get_linear_sampler()) { blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); blur_shdata[1].uniform("delta", 0.0f, 1.0f/h); for(unsigned i=0; i<2; ++i) target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F)); - target[1]->set_texture_filter(LINEAR); common_shdata.uniform("source", 0); common_shdata.uniform("blurred", 1); - combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR)); + combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR), linear_sampler.get()); set_radius(2.0f); set_strength(0.2f); @@ -74,12 +75,12 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) { BindRestore bind_fbo(target[i]->get_framebuffer()); Renderer::Push push2(renderer); - renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src); + renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src, nearest_sampler.get()); renderer.add_shader_data(blur_shdata[i]); quad->draw(renderer); } - combine_texturing.attach(0, src); + combine_texturing.attach(0, src, nearest_sampler.get()); renderer.set_texturing(&combine_texturing); renderer.set_shader_program(&combine_shader); quad->draw(renderer);