X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbloom.cpp;h=6484d052fdb2691b80747cd3965bc2925a799517;hp=1760a6b2940568d95f5d17f9d1cda55fae29dda9;hb=HEAD;hpb=89451c28c2c3fcd7c1cedbe136b5f19ef9347d7c diff --git a/source/bloom.cpp b/source/bloom.cpp deleted file mode 100644 index 1760a6b2..00000000 --- a/source/bloom.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include -#include "blend.h" -#include "bloom.h" -#include "meshbuilder.h" -#include "misc.h" -#include "tests.h" -#include "texunit.h" - -using namespace std; - -namespace { - -static const char blur_vs[]= - "varying vec2 texcoord;\n" - "void main()\n" - "{\n" - " gl_Position = vec4(gl_Vertex.xy*2.0-1.0, 0.0, 1.0);\n" - " texcoord = gl_Vertex.xy;\n" - "}"; - -static const char blur_fs[]= - "uniform sampler2D source;\n" - "uniform vec2 delta;\n" - "uniform float factors[19];\n" - "uniform int size;\n" - "varying vec2 texcoord;\n" - "void main()\n" - "{\n" - " gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n" - " for(int i=0; i<=size*2; ++i)\n" - " gl_FragColor += texture2D(source, texcoord+delta*float(i-size))*factors[i];\n" - "}"; - -static const char combine_vs[]= - "varying vec2 texcoord;\n" - "void main()\n" - "{\n" - " gl_Position = vec4(gl_Vertex.xy*2.0-1.0, 0.0, 1.0);\n" - " texcoord = gl_Vertex.xy;\n" - "}"; - -static const char combine_fs[]= - "uniform sampler2D source;\n" - "uniform sampler2D blurred;\n" - "uniform float strength;\n" - "varying vec2 texcoord;\n" - "void main()\n" - "{\n" - " gl_FragColor = mix(texture2D(source, texcoord), texture2D(blurred, texcoord), strength);\n" - "}"; - -} - -namespace Msp { -namespace GL { - -Bloom::Bloom(unsigned w, unsigned h): - blur_shader(blur_vs, blur_fs), - combine_shader(combine_vs, combine_fs), - quad(VERTEX2) -{ - int loc = blur_shader.get_uniform_location("delta"); - blur_shdata[0].uniform(loc, 1.0f/w, 0.0f); - blur_shdata[1].uniform(loc, 0.0f, 1.0f/h); - - loc = blur_shader.get_uniform_location("source"); - for(unsigned i=0; i<2; ++i) - { - blur_shdata[i].uniform(loc, 0); - tex[i].set_min_filter(NEAREST); - tex[i].storage(RGB16F, w, h); - } - - combine_shdata.uniform(combine_shader.get_uniform_location("source"), 1); - combine_shdata.uniform(combine_shader.get_uniform_location("blurred"), 0); - - combine_texturing.attach(0, tex[1]); - - set_radius(2.0f); - set_strength(0.2f); - - MeshBuilder mbld(quad); - mbld.begin(TRIANGLE_STRIP); - mbld.vertex(0, 1); - mbld.vertex(0, 0); - mbld.vertex(1, 1); - mbld.vertex(1, 0); - mbld.end(); -} - -void Bloom::set_radius(float r) -{ - if(r<=0.0f) - throw InvalidParameterValue("Radius must be positive"); - - int size = min(static_cast(r*3.0f), 9); - int loc = blur_shader.get_uniform_location("size"); - blur_shdata[0].uniform(loc, size); - blur_shdata[1].uniform(loc, size); - - vector factors(size*2+1); - float sum = 0.0f; - r = 2*r*r; - for(int i=-size; i<=size; ++i) - sum += (factors[size+i] = exp(-i*i/r)); - - for(int i=0; i<=size*2; ++i) - { - loc = blur_shader.get_uniform_location(format("factors[%d]", i)); - float f = factors[i]/sum; - blur_shdata[0].uniform(loc, f); - blur_shdata[1].uniform(loc, f); - } -} - -void Bloom::set_strength(float s) -{ - if(s<0.0f || s>1.0f) - throw InvalidParameterValue("Strength must be in the range [0.0, 1.0]"); - combine_shdata.uniform(combine_shader.get_uniform_location("strength"), s); -} - -void Bloom::render(const Texture2D &src, const Texture2D &) -{ - Bind unbind_dtest(static_cast(0), true); - Bind unbind_blend(static_cast(0), true); - - { - Bind bind_shader(blur_shader); - Bind bind_fbo(fbo, true); - for(unsigned i=0; i<2; ++i) - { - Bind bind_tex(i ? tex[0] : src); - fbo.attach(COLOR_ATTACHMENT0, tex[i], 0); - blur_shdata[i].apply(); - quad.draw(); - } - } - - combine_texturing.attach(1, src); - Bind bind_texturing(combine_texturing); - Bind bind_shader(combine_shader); - combine_shdata.apply(); - quad.draw(); -} - -} // namespace GL -} // namespace Msp