X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbatch.h;h=10c61a289e2e5afb71e94c6049126ee4fcbfe877;hp=6950af894898b93bc576df783a7c9cb857635ac4;hb=bfeb6c6404659fffb1222e084b0bd08cccb4e67d;hpb=c6c4fc39952e372eba1f44f2bc504428140f3d0e diff --git a/source/batch.h b/source/batch.h index 6950af89..10c61a28 100644 --- a/source/batch.h +++ b/source/batch.h @@ -1,49 +1,72 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007, 2009-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_BATCH_H_ #define MSP_GL_BATCH_H_ #include -#include +#include +#include "bufferable.h" +#include "datatype.h" #include "primitivetype.h" -#include "types.h" namespace Msp { namespace GL { -class Batch +class Buffer; + +/** +Stores primitive type and element indices for a single GL draw call. Data +type for indices is automatically chosen to accommodate the largest index in +the Batch. + +This is a pretty low-level class and mainly intended to be used by the Mesh +class. +*/ +class Batch: public Bufferable { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { public: Loader(Batch &); private: - Batch &batch; - - void indices(const std::vector &); + void indices(const std::vector &); }; private: - PrimitiveType type; - std::vector indices; - uint min_index; - uint max_index; + PrimitiveType prim_type; + DataType data_type; + std::vector data; + unsigned min_index; + unsigned max_index; + bool restart; + + static unsigned restart_index; public: Batch(PrimitiveType t); - Batch &append(uint); - void append(const std::vector &); - PrimitiveType get_type() const { return type; } - unsigned size() const { return indices.size(); } - const std::vector &get_indices() const { return indices; } + ~Batch(); + + PrimitiveType get_type() const { return prim_type; } + void set_data_type(DataType); + DataType get_data_type() const { return data_type; } + + Batch &append(unsigned); + Batch &append(const std::vector &); + bool can_append(PrimitiveType); + Batch &append(const Batch &); +private: + void append_index(unsigned); + virtual unsigned get_data_size() const { return data.size(); } + virtual const void *get_data_pointer() const { return &data[0]; } + virtual unsigned get_alignment() const { return get_index_size(); } + unsigned get_index_size() const; +public: + unsigned size() const { return data.size()/get_index_size(); } + + unsigned get_index(unsigned) const; + void draw() const; - void draw_with_buffer(unsigned) const; +private: + static void set_restart_index(unsigned); }; } // namespace GL