X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbatch.h;h=10c61a289e2e5afb71e94c6049126ee4fcbfe877;hp=4d2520a19629e830609d555163c4eca836e67443;hb=cfd4d36c2b6b6095ada3aef8082e5d409a233a21;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/batch.h b/source/batch.h index 4d2520a1..10c61a28 100644 --- a/source/batch.h +++ b/source/batch.h @@ -3,6 +3,7 @@ #include #include +#include "bufferable.h" #include "datatype.h" #include "primitivetype.h" @@ -19,7 +20,7 @@ the Batch. This is a pretty low-level class and mainly intended to be used by the Mesh class. */ -class Batch +class Batch: public Bufferable { public: class Loader: public DataFile::ObjectLoader @@ -37,11 +38,6 @@ private: unsigned min_index; unsigned max_index; bool restart; - Buffer *ibuf; - unsigned ibuf_offset; - Batch *next_in_ibuf; - Batch *prev_in_ibuf; - mutable bool dirty; static unsigned restart_index; @@ -52,31 +48,25 @@ public: PrimitiveType get_type() const { return prim_type; } void set_data_type(DataType); DataType get_data_type() const { return data_type; } - void use_index_buffer(Buffer *, Batch * = 0); - Batch &append(unsigned); - void append(const std::vector &); - void append(const Batch &); - unsigned size() const { return data.size()/get_index_size(); } - unsigned get_index(unsigned) const; - void draw() const; + Batch &append(unsigned); + Batch &append(const std::vector &); + bool can_append(PrimitiveType); + Batch &append(const Batch &); private: + void append_index(unsigned); + virtual unsigned get_data_size() const { return data.size(); } + virtual const void *get_data_pointer() const { return &data[0]; } + virtual unsigned get_alignment() const { return get_index_size(); } unsigned get_index_size() const; +public: + unsigned size() const { return data.size()/get_index_size(); } - template - void append_index(T); - - template - void expand_data(); - - template - void shrink_data(); - - template - U convert(T) const; + unsigned get_index(unsigned) const; - void unlink_from_ibuf(); - void update_ibuf_offsets(); + void draw() const; +private: + static void set_restart_index(unsigned); }; } // namespace GL