X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Ftexturecube_backend.cpp;h=142e343dd9984bb881148ee3dd66739c9cddf3e3;hp=1cc3f8377f23eaf3027d8e54caeb58f83dbefd7b;hb=3b98e13c823d4cb7e4d2d4d14e8440b44bc71f91;hpb=0d89e19481d4d5f770411141906f9df344c6b823 diff --git a/source/backends/opengl/texturecube_backend.cpp b/source/backends/opengl/texturecube_backend.cpp index 1cc3f837..142e343d 100644 --- a/source/backends/opengl/texturecube_backend.cpp +++ b/source/backends/opengl/texturecube_backend.cpp @@ -28,8 +28,7 @@ OpenGLTextureCube::OpenGLTextureCube(): void OpenGLTextureCube::allocate() { - unsigned size = static_cast(this)->size; - unsigned levels = static_cast(this)->levels; + const TextureCube &self = *static_cast(this); if(!id) create(); @@ -38,11 +37,11 @@ void OpenGLTextureCube::allocate() if(ARB_texture_storage) { if(ARB_direct_state_access) - glTextureStorage2D(id, levels, gl_fmt, size, size); + glTextureStorage2D(id, self.levels, gl_fmt, self.size, self.size); else { bind_scratch(); - glTexStorage2D(target, levels, gl_fmt, size, size); + glTexStorage2D(target, self.levels, gl_fmt, self.size, self.size); } } else @@ -50,13 +49,13 @@ void OpenGLTextureCube::allocate() bind_scratch(); GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); - for(unsigned i=0; i(this)->get_level_size(i); for(unsigned j=0; j<6; ++j) glTexImage2D(get_gl_cube_face(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0); } - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); + glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, self.levels-1); } apply_swizzle(); @@ -80,12 +79,11 @@ size_t OpenGLTextureCube::get_data_size() const if(!id) return 0; - unsigned size = static_cast(this)->size; - unsigned levels = static_cast(this)->levels; + const TextureCube &self = *static_cast(this); - size_t level_size = size*size*get_pixel_size(storage_fmt); + size_t level_size = self.size*self.size*get_pixel_size(storage_fmt); size_t total_size = level_size; - for(unsigned i=0; i>=2) + for(unsigned i=0; i>=2) total_size += level_size; return total_size; }