X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fprogram_backend.cpp;h=a9328488cedc9bc12b5399bf55d2b032771dd52a;hp=1fc8c4420556257c19a5611ce66b9d212b86da86;hb=5871764de7aa23d2c40cac03ad9d07088fb57e06;hpb=959efbf61663efd7879070ce0447e02c8a447ce0 diff --git a/source/backends/opengl/program_backend.cpp b/source/backends/opengl/program_backend.cpp index 1fc8c442..a9328488 100644 --- a/source/backends/opengl/program_backend.cpp +++ b/source/backends/opengl/program_backend.cpp @@ -12,6 +12,7 @@ #include #include #include +#include "device.h" #include "error.h" #include "program.h" #include "program_backend.h" @@ -45,6 +46,17 @@ OpenGLProgram::OpenGLProgram() id = glCreateProgram(); } +OpenGLProgram::OpenGLProgram(OpenGLProgram &&other): + id(other.id), + linked(other.linked), + uniform_calls(move(other.uniform_calls)), + debug_name(move(other.debug_name)) +{ + move(other.stage_ids, other.stage_ids+MAX_STAGES, stage_ids); + other.id = 0; + fill(other.stage_ids, other.stage_ids+MAX_STAGES, 0); +} + OpenGLProgram::~OpenGLProgram() { for(unsigned i=0; i &spec_values, TransientData &transient) { - SL::Compiler compiler; + SL::Compiler compiler(Device::get_current().get_info().glsl_features); compiler.set_source(mod.get_prepared_source(), ""); compiler.specialize(spec_values); compiler.compile(SL::Compiler::PROGRAM); @@ -262,7 +274,7 @@ void OpenGLProgram::query_uniforms() if(len>3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; - rd.uniforms.push_back(ReflectData::UniformInfo()); + rd.uniforms.emplace_back(); ReflectData::UniformInfo &info = rd.uniforms.back(); info.name = name; info.tag = name; @@ -284,7 +296,7 @@ void OpenGLProgram::query_uniforms() query_uniform_blocks(uniforms_by_index); } - rd.uniform_blocks.push_back(ReflectData::UniformBlockInfo()); + rd.uniform_blocks.emplace_back(); ReflectData::UniformBlockInfo &default_block = rd.uniform_blocks.back(); for(ReflectData::UniformInfo &u: rd.uniforms) @@ -319,7 +331,7 @@ void OpenGLProgram::query_uniform_blocks(const vector3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; - rd.attributes.push_back(ReflectData::AttributeInfo()); + rd.attributes.emplace_back(); ReflectData::AttributeInfo &info = rd.attributes.back(); info.name = name; info.location = glGetAttribLocation(id, name);