X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fprogram_backend.cpp;h=132ad1c05e823e5fd0da09887a9d54af82044638;hp=d78a5b4206505ee51c9b3ecce1a201579bfe18ee;hb=d16d28d2ccf7c6255204f02975834f713ff1df08;hpb=0757f7d3e514836ca85954708c41a1accac0574b diff --git a/source/backends/opengl/program_backend.cpp b/source/backends/opengl/program_backend.cpp index d78a5b42..132ad1c0 100644 --- a/source/backends/opengl/program_backend.cpp +++ b/source/backends/opengl/program_backend.cpp @@ -12,6 +12,7 @@ #include #include #include +#include "device.h" #include "error.h" #include "program.h" #include "program_backend.h" @@ -89,7 +90,7 @@ unsigned OpenGLProgram::add_stage(Stage type) void OpenGLProgram::add_glsl_stages(const GlslModule &mod, const map &spec_values, TransientData &transient) { - SL::Compiler compiler; + SL::Compiler compiler(Device::get_current().get_info().glsl_features); compiler.set_source(mod.get_prepared_source(), ""); compiler.specialize(spec_values); compiler.compile(SL::Compiler::PROGRAM); @@ -162,7 +163,7 @@ void OpenGLProgram::compile_glsl_stage(const GlslModule &mod, unsigned stage_id) #endif } -void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const map &spec_values, TransientData &transient) +void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const map &spec_values) { static Require _req(ARB_gl_spirv); static Require _req2(ARB_ES2_compatibility); @@ -201,7 +202,6 @@ void OpenGLProgram::add_spirv_stages(const SpirVModule &mod, const mapsecond); - transient.spec_values[c.constant_id] = i->second; } } @@ -298,57 +298,8 @@ void OpenGLProgram::query_uniforms() u.matrix_stride = get_type_size(get_matrix_column_type(u.type)); default_block.uniforms.push_back(&u); - if(u.location>=0) - { - UniformCall::FuncPtr func = 0; - if(is_image(u.type)) - glGetUniformiv(id, u.location, &u.binding); - else if(u.type==FLOAT) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC2) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC3) - func = &uniform_wrapper; - else if(u.type==FLOAT_VEC4) - func = &uniform_wrapper; - else if(u.type==INT) - func = &uniform_wrapper; - else if(u.type==INT_VEC2) - func = &uniform_wrapper; - else if(u.type==INT_VEC3) - func = &uniform_wrapper; - else if(u.type==INT_VEC4) - func = &uniform_wrapper; - else if(u.type==UNSIGNED_INT) - func = &uniform_wrapper; - else if(u.type==UINT_VEC2) - func = &uniform_wrapper; - else if(u.type==UINT_VEC3) - func = &uniform_wrapper; - else if(u.type==UINT_VEC4) - func = &uniform_wrapper; - else if(u.type==FLOAT_MAT2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x3) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT2x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x2) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT3x4) - func = &uniform_matrix_wrapper; - else if(u.type==FLOAT_MAT4x3) - func = &uniform_matrix_wrapper; - - if(func) - uniform_calls.push_back(UniformCall(u.location, u.array_size, func)); - } + if(is_image(u.type) && u.location>=0) + glGetUniformiv(id, u.location, &u.binding); } default_block.sort_uniforms(); @@ -485,6 +436,72 @@ void OpenGLProgram::apply_bindings(const TransientData &transient) } } +void OpenGLProgram::finalize_uniforms() +{ + ReflectData &rd = static_cast(this)->reflect_data; + + auto i = find_if(rd.uniform_blocks, [](const ReflectData::UniformBlockInfo &b){ return b.bind_point<0; }); + if(i!=rd.uniform_blocks.end() && !i->uniforms.empty()) + { + for(const ReflectData::UniformInfo *u: i->uniforms) + if(u->location>=0) + { + UniformCall::FuncPtr func = 0; + if(u->type==FLOAT) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC2) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC3) + func = &uniform_wrapper; + else if(u->type==FLOAT_VEC4) + func = &uniform_wrapper; + else if(u->type==INT) + func = &uniform_wrapper; + else if(u->type==INT_VEC2) + func = &uniform_wrapper; + else if(u->type==INT_VEC3) + func = &uniform_wrapper; + else if(u->type==INT_VEC4) + func = &uniform_wrapper; + else if(u->type==UNSIGNED_INT) + func = &uniform_wrapper; + else if(u->type==UINT_VEC2) + func = &uniform_wrapper; + else if(u->type==UINT_VEC3) + func = &uniform_wrapper; + else if(u->type==UINT_VEC4) + func = &uniform_wrapper; + else if(u->type==FLOAT_MAT2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x3) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT2x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x2) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT3x4) + func = &uniform_matrix_wrapper; + else if(u->type==FLOAT_MAT4x3) + func = &uniform_matrix_wrapper; + + if(func) + uniform_calls.push_back(UniformCall(u->location, u->array_size, func)); + } + + if(i->data_size<=0) + { + const ReflectData::UniformInfo &last = *i->uniforms.back(); + i->data_size = last.location*16+last.array_size*get_type_size(last.type); + } + } +} + void OpenGLProgram::set_debug_name(const string &name) { #ifdef DEBUG