X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fbackends%2Fopengl%2Fpipelinestate_backend.cpp;h=7cd654008d524f38c4d75c495959e54419a9faa0;hp=91789701705d31441a55864f80a4e337d84cfdae;hb=3b98e13c823d4cb7e4d2d4d14e8440b44bc71f91;hpb=0d89e19481d4d5f770411141906f9df344c6b823 diff --git a/source/backends/opengl/pipelinestate_backend.cpp b/source/backends/opengl/pipelinestate_backend.cpp index 91789701..7cd65400 100644 --- a/source/backends/opengl/pipelinestate_backend.cpp +++ b/source/backends/opengl/pipelinestate_backend.cpp @@ -56,11 +56,11 @@ void OpenGLPipelineState::apply() const void OpenGLPipelineState::apply(unsigned mask) const { - const PipelineState *self = static_cast(this); + const PipelineState &self = *static_cast(this); if(mask&PipelineState::FRAMEBUFFER) { - const Framebuffer *framebuffer = self->framebuffer; + const Framebuffer *framebuffer = self.framebuffer; glBindFramebuffer(GL_FRAMEBUFFER, framebuffer ? framebuffer->id : 0); if(framebuffer) { @@ -71,15 +71,15 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&(PipelineState::VIEWPORT|PipelineState::FRAMEBUFFER)) { - if(const Rect *viewport = self->viewport) + if(const Rect *viewport = self.viewport) glViewport(viewport->left, viewport->bottom, viewport->width, viewport->height); - else if(const Framebuffer *framebuffer = self->framebuffer) + else if(const Framebuffer *framebuffer = self.framebuffer) glViewport(0, 0, framebuffer->get_width(), framebuffer->get_height()); } if(mask&PipelineState::SCISSOR) { - if(const Rect *scissor = self->scissor) + if(const Rect *scissor = self.scissor) { glEnable(GL_SCISSOR_TEST); glScissor(scissor->left, scissor->bottom, scissor->width, scissor->height); @@ -90,9 +90,9 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::SHPROG) { - glUseProgram(self->shprog ? self->shprog->id : 0); + glUseProgram(self.shprog ? self.shprog->id : 0); - unsigned ncd = (self->shprog ? self->shprog->get_n_clip_distances() : 0); + unsigned ncd = (self.shprog ? self.shprog->get_n_clip_distances() : 0); if(ncd!=n_clip_distances) { for(unsigned i=0; (iuniform_blocks) + for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks) if(u.changed || mask==~0U) { if(u.block) @@ -118,10 +118,10 @@ void OpenGLPipelineState::apply(unsigned mask) const glBindBufferRange(GL_UNIFORM_BUFFER, u.binding, u.block->get_buffer()->id, u.block->get_offset(), u.block->get_data_size()); bound_uniform_blocks[u.binding] = 1; } - else if(self->shprog) + else if(self.shprog) { const char *data = static_cast(u.block->get_data_pointer()); - for(const Program::UniformCall &call: self->shprog->uniform_calls) + for(const Program::UniformCall &call: self.shprog->uniform_calls) call.func(call.location, call.size, data+call.location*16); } } @@ -132,7 +132,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::TEXTURES) { - for(const PipelineState::BoundTexture &t: self->textures) + for(const PipelineState::BoundTexture &t: self.textures) if(t.changed || mask==~0U) { if(t.texture && t.sampler) @@ -159,7 +159,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::VERTEX_SETUP) { - const VertexSetup *vertex_setup = self->vertex_setup; + const VertexSetup *vertex_setup = self.vertex_setup; glBindVertexArray(vertex_setup ? vertex_setup->id : 0); if(vertex_setup) { @@ -179,12 +179,12 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::FACE_CULL) { - glFrontFace(self->front_face==CLOCKWISE ? GL_CW : GL_CCW); + glFrontFace(self.front_face==CLOCKWISE ? GL_CW : GL_CCW); - if(self->face_cull!=NO_CULL && self->front_face!=NON_MANIFOLD) + if(self.face_cull!=NO_CULL && self.front_face!=NON_MANIFOLD) { glEnable(GL_CULL_FACE); - glCullFace(self->face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); + glCullFace(self.face_cull==CULL_FRONT ? GL_FRONT : GL_BACK); } else glDisable(GL_CULL_FACE); @@ -192,7 +192,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::DEPTH_TEST) { - const DepthTest *depth_test = self->depth_test; + const DepthTest *depth_test = self.depth_test; if(depth_test && depth_test->enabled) { glEnable(GL_DEPTH_TEST); @@ -206,7 +206,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::STENCIL_TEST) { - const StencilTest *stencil_test = self->stencil_test; + const StencilTest *stencil_test = self.stencil_test; if(stencil_test && stencil_test->enabled) { glEnable(GL_STENCIL_TEST); @@ -219,7 +219,7 @@ void OpenGLPipelineState::apply(unsigned mask) const if(mask&PipelineState::BLEND) { - const Blend *blend = self->blend; + const Blend *blend = self.blend; if(blend && blend->enabled) { glEnable(GL_BLEND); @@ -237,7 +237,7 @@ void OpenGLPipelineState::apply(unsigned mask) const } last_applied = this; - self->changes &= ~mask; + self.changes &= ~mask; } void OpenGLPipelineState::clear()