X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Farb_shader_objects.h;h=6b35cee18bb0dca16f9d7dd944fbe1a8aed752a4;hp=e256d06837f0b0fa444d5db92f566c46c347e8a0;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hpb=485315ca65cb40f33253008a79b0933997bd74f5 diff --git a/source/arb_shader_objects.h b/source/arb_shader_objects.h index e256d068..6b35cee1 100644 --- a/source/arb_shader_objects.h +++ b/source/arb_shader_objects.h @@ -1,53 +1,55 @@ #ifndef MSP_GL_ARB_SHADER_OBJECTS_ #define MSP_GL_ARB_SHADER_OBJECTS_ +#include "extension.h" #include "gl.h" #include namespace Msp { namespace GL { -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; +extern PFNGLATTACHSHADERPROC glAttachShader; +extern PFNGLCOMPILESHADERPROC glCompileShader; +extern PFNGLCREATEPROGRAMPROC glCreateProgram; +extern PFNGLCREATESHADERPROC glCreateShader; +extern PFNGLDELETEPROGRAMPROC glDeleteProgram; +extern PFNGLDELETESHADERPROC glDeleteShader; +extern PFNGLDETACHSHADERPROC glDetachShader; +extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; +extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; +extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; +extern PFNGLGETPROGRAMIVPROC glGetProgramiv; +extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; +extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; +extern PFNGLGETSHADERIVPROC glGetShaderiv; +extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; +extern PFNGLGETUNIFORMFVPROC glGetUniformfv; +extern PFNGLGETUNIFORMIVPROC glGetUniformiv; +extern PFNGLLINKPROGRAMPROC glLinkProgram; +extern PFNGLSHADERSOURCEPROC glShaderSource; +extern PFNGLUNIFORM1FPROC glUniform1f; +extern PFNGLUNIFORM1FVPROC glUniform1fv; +extern PFNGLUNIFORM1IPROC glUniform1i; +extern PFNGLUNIFORM1IVPROC glUniform1iv; +extern PFNGLUNIFORM2FPROC glUniform2f; +extern PFNGLUNIFORM2FVPROC glUniform2fv; +extern PFNGLUNIFORM2IPROC glUniform2i; +extern PFNGLUNIFORM2IVPROC glUniform2iv; +extern PFNGLUNIFORM3FPROC glUniform3f; +extern PFNGLUNIFORM3FVPROC glUniform3fv; +extern PFNGLUNIFORM3IPROC glUniform3i; +extern PFNGLUNIFORM3IVPROC glUniform3iv; +extern PFNGLUNIFORM4FPROC glUniform4f; +extern PFNGLUNIFORM4FVPROC glUniform4fv; +extern PFNGLUNIFORM4IPROC glUniform4i; +extern PFNGLUNIFORM4IVPROC glUniform4iv; +extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; +extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; +extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; +extern PFNGLUSEPROGRAMPROC glUseProgram; +extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; -void init_arb_shader_objects(); +extern Extension ARB_shader_objects; } // namespace GL } // namespace Msp