X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimationplayer.h;h=c45027d9e82bacfb0358981dfadcc0fded8c5eb9;hp=4c6e9ceca50bbc2fc0c7beeb5f256658a81c7150;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hpb=19555043d70f972feedb89786fc24a2b83b4f7e9 diff --git a/source/animationplayer.h b/source/animationplayer.h index 4c6e9cec..c45027d9 100644 --- a/source/animationplayer.h +++ b/source/animationplayer.h @@ -21,39 +21,46 @@ private: struct PlayingAnimation { const Animation *animation; + float speed; Animation::Iterator iterator; - PlayingAnimation(const Animation &); + PlayingAnimation(const Animation &, float); }; struct Target: AnimationEventObserver { - AnimatedObject &object; + Placeable &placeable; + AnimatedObject *object; Matrix base_matrix; const Armature *armature; std::vector animations; bool stacked; std::vector event_observers; - Target(AnimatedObject &); + Target(Placeable &); - virtual void animation_event(AnimatedObject *, const std::string &, const Variant &); + virtual void animation_event(Placeable *, const std::string &, const Variant &); }; - typedef std::map ObjectMap; + typedef std::map ObjectMap; ObjectMap objects; private: - Target &get_slot(AnimatedObject &); + Target &get_slot(Placeable &); + Target &play_(Placeable &, const Animation &, bool, float); public: /// Plays an animation on an object. Any previous animations are replaced. - void play(AnimatedObject &, const Animation &); + void play(AnimatedObject &, const Animation &, float = 1.0f); + + void play(Placeable &, const Animation &, float = 1.0f); /** Plays an animation, stacked with other animations. If no animations are playing yet, the object's current matrix is used as the base. */ - void play_stacked(AnimatedObject &, const Animation &); + void play_stacked(AnimatedObject &, const Animation &, float = 1.0f); + + void play_stacked(Placeable &, const Animation &, float = 1.0f); /// Returns the number of animations currently affecting an object. unsigned get_n_active_animations(const AnimatedObject &) const; @@ -70,10 +77,10 @@ public: void unobserve_events(AnimationEventObserver &); /// Stops all animations affecting an object. - void stop(AnimatedObject &); + void stop(Placeable &); /// Stops a single animation affecting an object. - void stop(AnimatedObject &, const Animation &); + void stop(Placeable &, const Animation &); /** Advances all playing animations. Should be called in a regular manner, preferably just before rendering. */