X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimationplayer.h;h=b6575304f4072d03f489590e599b370ad0ea816b;hp=f4eb0c767c8c660296e35c204588c40f6d7da42e;hb=a9c375e17065bcc429b430bd8211a9ee845159a5;hpb=d093b45975eb03b07680711ce982ad634a50fba3 diff --git a/source/animationplayer.h b/source/animationplayer.h index f4eb0c76..b6575304 100644 --- a/source/animationplayer.h +++ b/source/animationplayer.h @@ -3,6 +3,7 @@ #include #include "animation.h" +#include "animationeventobserver.h" #include "matrix.h" namespace Msp { @@ -17,45 +18,64 @@ can handle an arbitrary number of animations simultaneously. class AnimationPlayer { private: - struct AnimationSlot + struct PlayingAnimation { - const Animation &animation; + const Animation *animation; + float speed; Animation::Iterator iterator; - AnimationSlot(const Animation &); + PlayingAnimation(const Animation &, float); }; - typedef std::list AnimationList; - - struct ObjectSlot + struct Target: AnimationEventObserver { - AnimatedObject &object; + Placeable &placeable; + AnimatedObject *object; Matrix base_matrix; const Armature *armature; - AnimationList animations; + std::vector animations; bool stacked; + std::vector event_observers; + + Target(Placeable &); - ObjectSlot(AnimatedObject &); + virtual void animation_event(Placeable *, const std::string &, const Variant &); }; - typedef std::map ObjectMap; + typedef std::map ObjectMap; ObjectMap objects; private: - ObjectSlot &get_slot(AnimatedObject &); + Target &get_slot(Placeable &); + Target &play_(Placeable &, const Animation &, bool, float); public: /// Plays an animation on an object. Any previous animations are replaced. - void play(AnimatedObject &, const Animation &); + void play(AnimatedObject &, const Animation &, float = 1.0f); + + void play(Placeable &, const Animation &, float = 1.0f); /** Plays an animation, stacked with other animations. If no animations are playing yet, the object's current matrix is used as the base. */ - void play_stacked(AnimatedObject &, const Animation &); + void play_stacked(AnimatedObject &, const Animation &, float = 1.0f); + + void play_stacked(Placeable &, const Animation &, float = 1.0f); /// Returns the number of animations currently affecting an object. unsigned get_n_active_animations(const AnimatedObject &) const; + /** Request delivery of animation events for the given object. Events will + be delivered from all current and future animations until the observer is + removed. */ + void observe_events(AnimatedObject &, AnimationEventObserver &); + + /// Remove an event observer from one object. + void unobserve_events(AnimatedObject &, AnimationEventObserver &); + + /// Remove an event observer from all objects. + void unobserve_events(AnimationEventObserver &); + /// Stops all animations affecting an object. void stop(AnimatedObject &); @@ -67,8 +87,8 @@ public: void tick(const Time::TimeDelta &); private: - bool tick_single(ObjectSlot &, const Time::TimeDelta &); - bool tick_stacked(ObjectSlot &, const Time::TimeDelta &); + void tick_single(Target &, const Time::TimeDelta &); + void tick_stacked(Target &, const Time::TimeDelta &); static void set_object_uniform(AnimatedObject &, const std::string &, const KeyFrame::AnimatedUniform &); };