X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimationplayer.h;h=b6575304f4072d03f489590e599b370ad0ea816b;hp=5d5f4cb85a260f88f9d5a109004b71b982c05564;hb=a9c375e17065bcc429b430bd8211a9ee845159a5;hpb=a993091fbb8fdb76a1d02be9de59529c14b59cf0 diff --git a/source/animationplayer.h b/source/animationplayer.h index 5d5f4cb8..b6575304 100644 --- a/source/animationplayer.h +++ b/source/animationplayer.h @@ -3,6 +3,7 @@ #include #include "animation.h" +#include "animationeventobserver.h" #include "matrix.h" namespace Msp { @@ -20,40 +21,61 @@ private: struct PlayingAnimation { const Animation *animation; + float speed; Animation::Iterator iterator; - PlayingAnimation(const Animation &); + PlayingAnimation(const Animation &, float); }; struct Target: AnimationEventObserver { - AnimatedObject &object; + Placeable &placeable; + AnimatedObject *object; Matrix base_matrix; const Armature *armature; std::vector animations; bool stacked; + std::vector event_observers; - Target(AnimatedObject &); + Target(Placeable &); + + virtual void animation_event(Placeable *, const std::string &, const Variant &); }; - typedef std::map ObjectMap; + typedef std::map ObjectMap; ObjectMap objects; private: - Target &get_slot(AnimatedObject &); + Target &get_slot(Placeable &); + Target &play_(Placeable &, const Animation &, bool, float); public: /// Plays an animation on an object. Any previous animations are replaced. - void play(AnimatedObject &, const Animation &); + void play(AnimatedObject &, const Animation &, float = 1.0f); + + void play(Placeable &, const Animation &, float = 1.0f); /** Plays an animation, stacked with other animations. If no animations are playing yet, the object's current matrix is used as the base. */ - void play_stacked(AnimatedObject &, const Animation &); + void play_stacked(AnimatedObject &, const Animation &, float = 1.0f); + + void play_stacked(Placeable &, const Animation &, float = 1.0f); /// Returns the number of animations currently affecting an object. unsigned get_n_active_animations(const AnimatedObject &) const; + /** Request delivery of animation events for the given object. Events will + be delivered from all current and future animations until the observer is + removed. */ + void observe_events(AnimatedObject &, AnimationEventObserver &); + + /// Remove an event observer from one object. + void unobserve_events(AnimatedObject &, AnimationEventObserver &); + + /// Remove an event observer from all objects. + void unobserve_events(AnimationEventObserver &); + /// Stops all animations affecting an object. void stop(AnimatedObject &);