X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimationplayer.h;h=93482c74f9b88daac2744e343f2bc04ab6bbdb42;hp=cc34e16a513f411f1c427364f91eee18bda10b11;hb=573ea4e5602c4321cc1d75daf9ed0beed5cde280;hpb=5ba1446b314ddc914693cb9cbb9a7b54a4d30a45 diff --git a/source/animationplayer.h b/source/animationplayer.h index cc34e16a..93482c74 100644 --- a/source/animationplayer.h +++ b/source/animationplayer.h @@ -3,6 +3,7 @@ #include #include "animation.h" +#include "matrix.h" namespace Msp { namespace GL { @@ -18,26 +19,24 @@ class AnimationPlayer private: struct AnimationSlot { - const Animation &animation; + const Animation *animation; Animation::Iterator iterator; AnimationSlot(const Animation &); }; - typedef std::list AnimationList; - struct ObjectSlot { AnimatedObject &object; Matrix base_matrix; const Armature *armature; - AnimationList animations; + std::vector animations; bool stacked; ObjectSlot(AnimatedObject &); }; - typedef std::map ObjectMap; + typedef std::map ObjectMap; ObjectMap objects; @@ -52,9 +51,15 @@ public: playing yet, the object's current matrix is used as the base. */ void play_stacked(AnimatedObject &, const Animation &); - /// Stops any animations affecting an object. + /// Returns the number of animations currently affecting an object. + unsigned get_n_active_animations(const AnimatedObject &) const; + + /// Stops all animations affecting an object. void stop(AnimatedObject &); + /// Stops a single animation affecting an object. + void stop(AnimatedObject &, const Animation &); + /** Advances all playing animations. Should be called in a regular manner, preferably just before rendering. */ void tick(const Time::TimeDelta &); @@ -62,6 +67,7 @@ public: private: bool tick_single(ObjectSlot &, const Time::TimeDelta &); bool tick_stacked(ObjectSlot &, const Time::TimeDelta &); + static void set_object_uniform(AnimatedObject &, const std::string &, const KeyFrame::AnimatedUniform &); }; } // namespace GL