X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimationplayer.cpp;h=7c693ad2c3eef32ce7ec2a8aa74f4e754d130258;hp=a3676ac90543331ddcba021b60d1c1f2c038f10b;hb=bf1f59c4dca6b651e39c126c63a0780b65a34927;hpb=3d8438922e24b787587d0c8f1883c5567a4af573 diff --git a/source/animationplayer.cpp b/source/animationplayer.cpp index a3676ac9..7c693ad2 100644 --- a/source/animationplayer.cpp +++ b/source/animationplayer.cpp @@ -1,3 +1,4 @@ +#include #include "animatedobject.h" #include "animationplayer.h" #include "armature.h" @@ -44,6 +45,34 @@ unsigned AnimationPlayer::get_n_active_animations(const AnimatedObject &obj) con return (i!=objects.end() ? i->second.animations.size() : 0); } +void AnimationPlayer::observe_events(AnimatedObject &obj, AnimationEventObserver &observer) +{ + Target &target = get_slot(obj); + if(find(target.event_observers, &observer)==target.event_observers.end()) + target.event_observers.push_back(&observer); +} + +void AnimationPlayer::unobserve_events(AnimatedObject &obj, AnimationEventObserver &observer) +{ + ObjectMap::iterator i = objects.find(&obj); + if(i==objects.end()) + return; + + vector::iterator j = find(i->second.event_observers, &observer); + if(j!=i->second.event_observers.end()) + i->second.event_observers.erase(j); +} + +void AnimationPlayer::unobserve_events(AnimationEventObserver &observer) +{ + for(ObjectMap::iterator i=objects.begin(); i!=objects.end(); ++i) + { + vector::iterator j = find(i->second.event_observers, &observer); + if(j!=i->second.event_observers.end()) + i->second.event_observers.erase(j); + } +} + void AnimationPlayer::stop(AnimatedObject &obj) { objects.erase(&obj); @@ -70,20 +99,19 @@ void AnimationPlayer::tick(const Time::TimeDelta &dt) { for(ObjectMap::iterator i=objects.begin(); i!=objects.end(); ) { - bool keep = false; if(i->second.stacked) - keep = tick_stacked(i->second, dt); - else - keep = tick_single(i->second, dt); + tick_stacked(i->second, dt); + else if(!i->second.animations.empty()) + tick_single(i->second, dt); - if(!keep) + if(i->second.animations.empty() && i->second.event_observers.empty()) objects.erase(i++); else ++i; } } -bool AnimationPlayer::tick_single(Target &target, const Time::TimeDelta &dt) +void AnimationPlayer::tick_single(Target &target, const Time::TimeDelta &dt) { PlayingAnimation &anim = target.animations.front(); anim.iterator += dt; @@ -100,10 +128,13 @@ bool AnimationPlayer::tick_single(Target &target, const Time::TimeDelta &dt) target.object.set_pose_matrix(i, anim.iterator.get_pose_matrix(i)); } - return !anim.iterator.is_end(); + anim.iterator.dispatch_events(target); + + if(anim.iterator.is_end()) + target.animations.clear(); } -bool AnimationPlayer::tick_stacked(Target &target, const Time::TimeDelta &dt) +void AnimationPlayer::tick_stacked(Target &target, const Time::TimeDelta &dt) { Matrix matrix = target.base_matrix; for(vector::iterator i=target.animations.begin(); i!=target.animations.end(); ++i) @@ -134,13 +165,16 @@ bool AnimationPlayer::tick_stacked(Target &target, const Time::TimeDelta &dt) for(vector::iterator i=target.animations.begin(); i!=target.animations.end(); ) { + i->iterator.dispatch_events(target); + if(i->iterator.is_end()) i = target.animations.erase(i); else ++i; } - return !target.animations.empty(); + if(target.animations.empty()) + target.stacked = false; } void AnimationPlayer::set_object_uniform(AnimatedObject &obj, const string &name, const KeyFrame::AnimatedUniform &uni) @@ -158,17 +192,23 @@ void AnimationPlayer::set_object_uniform(AnimatedObject &obj, const string &name } +AnimationPlayer::PlayingAnimation::PlayingAnimation(const Animation &a): + animation(&a), + iterator(*animation) +{ } + + AnimationPlayer::Target::Target(AnimatedObject &o): object(o), armature(0), stacked(false) { } - -AnimationPlayer::PlayingAnimation::PlayingAnimation(const Animation &a): - animation(&a), - iterator(*animation) -{ } +void AnimationPlayer::Target::animation_event(AnimatedObject *, const string &name, const Variant &value) +{ + for(vector::const_iterator i=event_observers.begin(); i!=event_observers.end(); ++i) + (*i)->animation_event(&object, name, value); +} } // namespace GL } // namespace Msp