X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimation.h;h=929cb13f497318c3a91492cc1cf18d36584f267e;hp=1460c944894350ed5aa44ea57f5c0465c8da6a44;hb=573ea4e5602c4321cc1d75daf9ed0beed5cde280;hpb=4c5ba8f7d3bc755d6256cb6bf75907a1b10fc290 diff --git a/source/animation.h b/source/animation.h index 1460c944..929cb13f 100644 --- a/source/animation.h +++ b/source/animation.h @@ -4,12 +4,14 @@ #include #include #include +#include "keyframe.h" namespace Msp { namespace GL { -class KeyFrame; +class Armature; class Matrix; +class Pose; /** An Animation is a sequence of KeyFrames combined with timing information. The @@ -41,25 +43,50 @@ private: float scale; AxisInterpolation(); + AxisInterpolation(const float *, const float *); + }; + + struct MatrixInterpolation + { + const Matrix *matrix1; + const Matrix *matrix2; + AxisInterpolation axes[3]; + + MatrixInterpolation(); + MatrixInterpolation(const Matrix &, const Matrix &); + + Matrix get(float) const; }; struct TimedKeyFrame { + const Animation &animation; const TimedKeyFrame *prev; Time::TimeDelta time; Time::TimeDelta delta_t; RefPtr keyframe; - AxisInterpolation axes[3]; + MatrixInterpolation matrix; + std::vector uniforms; + std::vector pose_matrices; + + TimedKeyFrame(const Animation &); + void prepare(); }; - typedef std::list KeyFrameList; + struct UniformInfo + { + std::string name; + unsigned size; + + UniformInfo(const std::string &, unsigned); + }; public: class Iterator { private: - const Animation &animation; - KeyFrameList::const_iterator iter; + const Animation *animation; + std::vector::const_iterator iter; Time::TimeDelta time_since_keyframe; bool end; @@ -70,21 +97,33 @@ public: bool is_end() const { return end; } Matrix get_matrix() const; + KeyFrame::AnimatedUniform get_uniform(unsigned) const; + Matrix get_pose_matrix(unsigned) const; }; private: - KeyFrameList keyframes; + const Armature *armature; + std::vector keyframes; bool looping; + std::vector uniforms; public: Animation(); + ~Animation(); + + void set_armature(const Armature &); + const Armature *get_armature() const { return armature; } + + unsigned get_n_uniforms() const { return uniforms.size(); } + unsigned get_slot_for_uniform(const std::string &) const; + const std::string &get_uniform_name(unsigned) const; void add_keyframe(const Time::TimeDelta &, const KeyFrame &); - void set_looping(bool); private: void prepare_keyframe(TimedKeyFrame &); - Matrix compute_matrix(const TimedKeyFrame &, const Time::TimeDelta &) const; +public: + void set_looping(bool); }; } // namespace GL