X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimation.cpp;h=c7e23b8e3b26f8bda1332cafcf3efb3d3680845b;hp=2f78d1eafad574b4d1c060a8209d0527309cc393;hb=0f890ce60a560ba2ccc0719229be304bb597d919;hpb=89a1ada18430079896cfb28862e61bb32d66b8a0 diff --git a/source/animation.cpp b/source/animation.cpp index 2f78d1ea..c7e23b8e 100644 --- a/source/animation.cpp +++ b/source/animation.cpp @@ -3,6 +3,7 @@ #include #include #include "animation.h" +#include "animationeventobserver.h" #include "armature.h" #include "error.h" #include "pose.h" @@ -71,11 +72,6 @@ void Animation::add_keyframe(const Time::TimeDelta &t, const RefPtrget_uniforms(); @@ -97,6 +93,20 @@ void Animation::prepare_keyframe(TimedKeyFrame &tkf) tkf.prepare(*this); } +void Animation::add_event(const Time::TimeDelta &t, const string &n, const Variant &v) +{ + Event event; + event.time = t; + event.name = n; + event.value = v; + events.push_back(event); +} + +void Animation::set_looping(bool l) +{ + looping = l; +} + Animation::AxisInterpolation::AxisInterpolation(): slope(0), @@ -106,18 +116,19 @@ Animation::AxisInterpolation::AxisInterpolation(): Animation::AxisInterpolation::AxisInterpolation(const float *axis1, const float *axis2) { // Compute a normalized vector halfway between the two endpoints - float half[3]; float a1_len = 0; float h_len = 0; + float cos_half = 0; for(unsigned i=0; i<3; ++i) { - half[i] = (axis1[i]+axis2[i])/2; + float half_i = (axis1[i]+axis2[i])/2; + cos_half += axis1[i]*half_i; a1_len += axis1[i]*axis1[i]; - h_len += half[i]*half[i]; + h_len += half_i*half_i; } // Compute correction factors for smooth interpolation - float cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len); + cos_half = min(max(cos_half/sqrt(a1_len*h_len), -1.0f), 1.0f); float angle = acos(cos_half); slope = (angle ? angle/tan(angle) : 1); scale = cos_half; @@ -234,6 +245,7 @@ Animation::UniformInfo::UniformInfo(const string &n, unsigned s): Animation::Iterator::Iterator(const Animation &a): animation(&a), iter(animation->keyframes.begin()), + event_iter(animation->events.begin()), end(false) { } @@ -263,6 +275,24 @@ Animation::Iterator &Animation::Iterator::operator+=(const Time::TimeDelta &t) return *this; } +void Animation::Iterator::dispatch_events(AnimationEventObserver &observer) +{ + vector::const_iterator events_end = animation->events.end(); + if(end) + { + for(; event_iter!=events_end; ++event_iter) + observer.animation_event(0, event_iter->name, event_iter->value); + } + else if(event_iter!=events_end) + { + Time::TimeDelta t = time_since_keyframe; + if(iter->prev) + t += iter->prev->time; + for(; (event_iter!=events_end && event_iter->time<=t); ++event_iter) + observer.animation_event(0, event_iter->name, event_iter->value); + } +} + Matrix Animation::Iterator::get_matrix() const { if(!iter->prev) @@ -304,7 +334,7 @@ Matrix Animation::Iterator::get_pose_matrix(unsigned link) const return Matrix(); } - // We must redo the base point correction since interpolation throws if off + // We must redo the base point correction since interpolation throws it off // XXX This should probably be done on local matrices Matrix result = iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t); const Vector3 &base = animation->armature->get_link(link).get_base(); @@ -329,12 +359,53 @@ Animation::Loader::Loader(Animation &a, Collection &c): void Animation::Loader::init() { add("armature", &Animation::armature); + add("event", &Loader::event); + add("event", &Loader::event1i); + add("event", &Loader::event1f); + add("event", &Loader::event2f); + add("event", &Loader::event3f); + add("event", &Loader::event4f); add("interval", &Loader::interval); add("keyframe", &Loader::keyframe); add("keyframe", &Loader::keyframe_inline); add("looping", &Animation::looping); } +void Animation::Loader::event(const string &n) +{ + obj.add_event(current_time, n); +} + +void Animation::Loader::event1i(const string &n, int v) +{ + obj.add_event(current_time, n, v); +} + +void Animation::Loader::event1f(const string &n, float v) +{ + obj.add_event(current_time, n, v); +} + +void Animation::Loader::event2f(const string &n, float v0, float v1) +{ + obj.add_event(current_time, n, LinAl::Vector(v0, v1)); +} + +void Animation::Loader::event3f(const string &n, float v0, float v1, float v2) +{ + obj.add_event(current_time, n, Vector3(v0, v1, v2)); +} + +void Animation::Loader::event4f(const string &n, float v0, float v1, float v2, float v3) +{ + obj.add_event(current_time, n, Vector4(v0, v1, v2, v3)); +} + +void Animation::Loader::interval(float t) +{ + current_time += t*Time::sec; +} + void Animation::Loader::keyframe(const string &n) { obj.add_keyframe(current_time, get_collection().get(n)); @@ -351,10 +422,5 @@ void Animation::Loader::keyframe_inline() obj.add_keyframe(current_time, kf); } -void Animation::Loader::interval(float t) -{ - current_time += t*Time::sec; -} - } // namespace GL } // namespace Msp