X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimatedobject.h;h=b7f480054275d44148ca714c659af2ad548ce0d2;hp=4f6085ff84ce146974bcfa2e64f84b23fa672c64;hb=6a045019fbd68738b77849629e6dfd3dfd9a4d93;hpb=4c5ba8f7d3bc755d6256cb6bf75907a1b10fc290 diff --git a/source/animatedobject.h b/source/animatedobject.h index 4f6085ff..b7f48005 100644 --- a/source/animatedobject.h +++ b/source/animatedobject.h @@ -1,6 +1,9 @@ #ifndef MSP_GL_ANIMATEDOBJECT_H_ #define MSP_GL_ANIMATEDOBJECT_H_ +#include +#include +#include "keyframe.h" #include "matrix.h" #include "objectinstance.h" @@ -13,13 +16,33 @@ useful for displaying objects at a static position. */ class AnimatedObject: public ObjectInstance { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(AnimatedObject &); + + private: + void position(float, float, float); + void rotation(float, float, float, float); + void scale(float, float, float); + void scale_uniform(float); + }; + private: Matrix matrix; + std::vector pose_data; + ProgramData *shdata; public: AnimatedObject(const Object &); + ~AnimatedObject(); void set_matrix(const Matrix &); + void set_pose_matrix(unsigned, const Matrix &); + void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &); + + virtual const Matrix *get_matrix() const { return &matrix; } virtual void setup_render(Renderer &, const Tag &) const; };