X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimatedobject.h;h=23333ee53dfb4e5e347c97ed97d7c05b033e737a;hp=b7f480054275d44148ca714c659af2ad548ce0d2;hb=00d926c3fe134820139a925cfac28cd64729db93;hpb=fa658c8500fb0c368a8299bd1210688640b50352 diff --git a/source/animatedobject.h b/source/animatedobject.h index b7f48005..23333ee5 100644 --- a/source/animatedobject.h +++ b/source/animatedobject.h @@ -11,8 +11,7 @@ namespace Msp { namespace GL { /** -An object instance that can be animated. Despite the name, this can also be -useful for displaying objects at a static position. +An object instance that can be animated by an AnimationPlayer. */ class AnimatedObject: public ObjectInstance { @@ -30,7 +29,6 @@ public: }; private: - Matrix matrix; std::vector pose_data; ProgramData *shdata; @@ -38,7 +36,6 @@ public: AnimatedObject(const Object &); ~AnimatedObject(); - void set_matrix(const Matrix &); void set_pose_matrix(unsigned, const Matrix &); void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);