X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimatedobject.cpp;h=390b90b869ce6acc9eb5a5a93a6fbe701776429e;hp=8b030978eecda6a6a10af0cb5dab83f121e1334f;hb=81e0e39fefd8f50ae2367fe821d58af6273bcea2;hpb=9f25c3632cfd5c669a2ad24255e2e85dfa1cb460 diff --git a/source/animatedobject.cpp b/source/animatedobject.cpp index 8b030978..390b90b8 100644 --- a/source/animatedobject.cpp +++ b/source/animatedobject.cpp @@ -1,6 +1,7 @@ #include #include #include "animatedobject.h" +#include "error.h" #include "object.h" #include "programdata.h" #include "renderer.h" @@ -25,11 +26,6 @@ AnimatedObject::~AnimatedObject() delete shdata; } -void AnimatedObject::set_matrix(const Matrix &m) -{ - matrix = m; -} - void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m) { if(shdata) @@ -41,6 +37,37 @@ void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m) } } +ProgramData &AnimatedObject::get_shader_data() +{ + if(!shdata) + throw invalid_operation("AnimatedObject::get_shader_data"); + return *shdata; +} + +const ProgramData &AnimatedObject::get_shader_data() const +{ + if(!shdata) + throw invalid_operation("AnimatedObject::get_shader_data"); + return *shdata; +} + +void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni) +{ + if(!shdata) + throw invalid_operation("AnimatedObject::set_uniform"); + + if(uni.size==1) + shdata->uniform(name, uni.values[0]); + else if(uni.size==2) + shdata->uniform2(name, uni.values); + else if(uni.size==3) + shdata->uniform3(name, uni.values); + else if(uni.size==4) + shdata->uniform4(name, uni.values); + else + throw invalid_argument("AnimatedObject::set_uniform"); +} + void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const { renderer.transform(matrix); @@ -50,8 +77,9 @@ void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const AnimatedObject::Loader::Loader(AnimatedObject &o): - DataFile::ObjectLoader(o) + DataFile::DerivedObjectLoader(o) { + // Deprecated; Use the transform statement defined in ObjectInstance instead add("position", &Loader::position); add("rotation", &Loader::rotation); add("scale", &Loader::scale);