X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.h;h=e7829c181dce39bce8c74f69a631a56fcc9990b0;hp=c080eb24579d9bdf9a4560eb53f8cde6eac8e911;hb=af0ba2af0167247bcda74e76f3c83c0c0e89650a;hpb=86af62e6f5a743a08c04dde873f51802af5982c4 diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index c080eb24..e7829c18 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -6,6 +6,7 @@ #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" #include "texture2d.h" #include "texturing.h" @@ -19,25 +20,49 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion */ class AmbientOcclusion: public PostProcessor { +public: + struct Template: PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + unsigned n_samples; + float occlusion_radius; + float darkness; + + Template(); + + virtual AmbientOcclusion *create(unsigned, unsigned) const; + }; + private: - Texture2D occlusion; Texture2D rotate_lookup; - Framebuffer fbo; - Texturing occlude_texturing; + RenderTarget occlude_target; + Texturing texturing; Program occlude_shader; - ProgramData occlude_shdata; - Texturing combine_texturing; Program combine_shader; - ProgramData combine_shdata; + mutable ProgramData shdata; const Mesh &quad; public: - AmbientOcclusion(unsigned, unsigned, float); + AmbientOcclusion(unsigned, unsigned, float = 1.0f); +private: + static float random(unsigned &); + +public: + void set_n_samples(unsigned); + void set_occlusion_radius(float); + + // Deprecated void set_depth_ratio(float); + void set_darkness(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL