X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.h;h=e7829c181dce39bce8c74f69a631a56fcc9990b0;hp=aae5fb29b8c45449759e590da4d4bced27f0dfd5;hb=c5f011ef508d580f332e4bd6065a013b24de8840;hpb=d1e3975c163694d7bca6417463462be950019e5e diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index aae5fb29..e7829c18 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -6,6 +6,7 @@ #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" #include "texture2d.h" #include "texturing.h" @@ -19,22 +20,46 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion */ class AmbientOcclusion: public PostProcessor { +public: + struct Template: PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + unsigned n_samples; + float occlusion_radius; + float darkness; + + Template(); + + virtual AmbientOcclusion *create(unsigned, unsigned) const; + }; + private: - Texture2D occlusion; Texture2D rotate_lookup; - Framebuffer fbo; - Texturing occlude_texturing; + RenderTarget occlude_target; + Texturing texturing; Program occlude_shader; - ProgramData occlude_shdata; - Texturing combine_texturing; Program combine_shader; - ProgramData combine_shdata; + mutable ProgramData shdata; const Mesh &quad; public: - AmbientOcclusion(unsigned, unsigned, float); + AmbientOcclusion(unsigned, unsigned, float = 1.0f); +private: + static float random(unsigned &); + +public: + void set_n_samples(unsigned); + void set_occlusion_radius(float); + + // Deprecated void set_depth_ratio(float); + void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &);