X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.h;h=e7829c181dce39bce8c74f69a631a56fcc9990b0;hp=8b0b0fcdd543a17246642ed5fca945c2606fb8b6;hb=af0ba2af0167247bcda74e76f3c83c0c0e89650a;hpb=a525c632144d3dcefe373916bdde789727d2230d diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 8b0b0fcd..e7829c18 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -20,19 +20,46 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion */ class AmbientOcclusion: public PostProcessor { +public: + struct Template: PostProcessor::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + public: + Loader(Template &); + }; + + unsigned n_samples; + float occlusion_radius; + float darkness; + + Template(); + + virtual AmbientOcclusion *create(unsigned, unsigned) const; + }; + private: Texture2D rotate_lookup; RenderTarget occlude_target; Texturing texturing; Program occlude_shader; Program combine_shader; - ProgramData shdata; + mutable ProgramData shdata; const Mesh &quad; public: - AmbientOcclusion(unsigned, unsigned, float); + AmbientOcclusion(unsigned, unsigned, float = 1.0f); +private: + static float random(unsigned &); + +public: + void set_n_samples(unsigned); + void set_occlusion_radius(float); + + // Deprecated void set_depth_ratio(float); + void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &);