X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.h;h=b6daa776d6af8804f5cf1186cb7974d1b5f3783d;hp=4affd04987aef3f1b6ce6c5c71b99bf12a2a4b64;hb=133fe7352831197c9ec59f923c1126651d80edcb;hpb=5687bb2b8cd7715b5a5c5bb1d75f42992a23a56c diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h index 4affd049..b6daa776 100644 --- a/source/ambientocclusion.h +++ b/source/ambientocclusion.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ @@ -13,6 +6,7 @@ Distributed under the LGPL #include "postprocessor.h" #include "program.h" #include "programdata.h" +#include "rendertarget.h" #include "texture2d.h" #include "texturing.h" @@ -27,24 +21,30 @@ http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion class AmbientOcclusion: public PostProcessor { private: - Texture2D occlusion; Texture2D rotate_lookup; - Framebuffer fbo; - Texturing occlude_texturing; + RenderTarget occlude_target; + Texturing texturing; Program occlude_shader; - ProgramData occlude_shdata; - Texturing combine_texturing; Program combine_shader; - ProgramData combine_shdata; - Mesh quad; + mutable ProgramData shdata; + const Mesh &quad; + +public: + AmbientOcclusion(unsigned, unsigned, float = 1.0f); + +private: + static float random(unsigned &); public: - AmbientOcclusion(unsigned, unsigned, float); + void set_n_samples(unsigned); + void set_occlusion_radius(float); + // Deprecated void set_depth_ratio(float); + void set_darkness(float); - virtual void render(const Texture2D &, const Texture2D &); + virtual void render(Renderer &, const Texture2D &, const Texture2D &); }; } // namespace GL