X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.cpp;h=ed7d1636d711d34ee6539fd4ddb11adbb4677f44;hp=49d712543ccff582f5fd7a5f064e05c25e8d4264;hb=HEAD;hpb=a2e5fc44fc4eae17c98a569af1c6bd0baf1f7684 diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp deleted file mode 100644 index 49d71254..00000000 --- a/source/ambientocclusion.cpp +++ /dev/null @@ -1,137 +0,0 @@ -#include -#include "ambientocclusion.h" -#include "blend.h" -#include "camera.h" -#include "renderer.h" -#include "shader.h" -#include "tests.h" - -using namespace std; - -namespace Msp { -namespace GL { - -AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): - occlude_target(w, h, (RENDER_COLOR,RGB)), - occlude_shader("ambientocclusion_occlude.glsl"), - combine_shader("ambientocclusion_combine.glsl"), - quad(get_fullscreen_quad()) -{ - occlude_target.set_texture_filter(LINEAR); - texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR)); - - unsigned seed = 1; - rotate_lookup.storage(RGBA, 4, 4, 1); - rotate_lookup.set_filter(NEAREST); - unsigned char data[64]; - for(unsigned i=0; i<16; ++i) - { - Geometry::Angle a = Geometry::Angle::from_turns(random(seed)); - unsigned char c = (cos(a)*0.5f+0.5f)*255; - unsigned char s = (sin(a)*0.5f+0.5f)*255; - data[i*4 ] = c; - data[i*4+1] = s; - data[i*4+2] = 255-s; - data[i*4+3] = ((i+i/4)%2)*255; - } - rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data); - - texturing.attach(3, rotate_lookup); - - shdata.uniform("source", 0); - shdata.uniform("depth", 1); - shdata.uniform("occlusion", 2); - shdata.uniform("rotate", 3); - shdata.uniform("inverse_projection", Matrix()); - - set_n_samples(16); - set_occlusion_radius(0.5f); - set_darkness(1.0f); -} - -float AmbientOcclusion::random(unsigned &seed) -{ - static const unsigned modulus = (1U<<31)-1; - seed = (static_cast(seed)*48271)%modulus; // minstd - return static_cast(seed)/(modulus-1); -} - -void AmbientOcclusion::set_n_samples(unsigned n) -{ - if(n<1 || n>32) - throw out_of_range("AmbientOcclusion::set_n_samples"); - - unsigned seed = 1; - float radius_divisor = (n-1)*(n-1); - Vector3 sample_points[32]; - for(unsigned i=0; i(n)); -} - -void AmbientOcclusion::set_occlusion_radius(float r) -{ - shdata.uniform("occlusion_radius", r); -} - -void AmbientOcclusion::set_depth_ratio(float) -{ -} - -void AmbientOcclusion::set_darkness(float darkness) -{ - shdata.uniform("darkness", darkness); -} - -void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Texture2D &depth) -{ - texturing.attach(0, color); - texturing.attach(1, depth); - - if(renderer.get_camera()) - shdata.uniform("inverse_projection", invert(renderer.get_camera()->get_projection_matrix())); - - Renderer::Push push(renderer); - renderer.set_texturing(&texturing); - renderer.set_shader_program(&occlude_shader, &shdata); - - { - BindRestore bind_fbo(occlude_target.get_framebuffer()); - quad.draw(renderer); - } - - renderer.set_shader_program(&combine_shader); - quad.draw(renderer); -} - - -AmbientOcclusion::Template::Template(): - n_samples(16), - occlusion_radius(0.5f), - darkness(1.0f) -{ } - -AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned height) const -{ - RefPtr ao = new AmbientOcclusion(width/size_divisor, height/size_divisor); - ao->set_n_samples(n_samples); - ao->set_occlusion_radius(occlusion_radius); - ao->set_darkness(darkness); - return ao.release(); -} - - -AmbientOcclusion::Template::Loader::Loader(Template &t): - DataFile::DerivedObjectLoader(t) -{ - add("darkness", &Template::darkness); - add("occlusion_radius", &Template::occlusion_radius); - add("samples", &Template::n_samples); -} - -} // namespace GL -} // namespace Msp