X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.cpp;h=ed7d1636d711d34ee6539fd4ddb11adbb4677f44;hp=3d56f3f0269c32cc128d8fc70b075547716e19d5;hb=99d25b5ef615a23ef63645fea87596b3384b5ede;hpb=b3caa9f93c865a54a5d338af1ef474ad383f8099 diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp index 3d56f3f0..ed7d1636 100644 --- a/source/ambientocclusion.cpp +++ b/source/ambientocclusion.cpp @@ -12,7 +12,7 @@ namespace Msp { namespace GL { AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): - occlude_target(w, h, (RENDER_COLOR,RGB)), + occlude_target(w, h, (RENDER_COLOR,RED)), occlude_shader("ambientocclusion_occlude.glsl"), combine_shader("ambientocclusion_combine.glsl"), quad(get_fullscreen_quad()) @@ -21,7 +21,7 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR)); unsigned seed = 1; - rotate_lookup.storage(RGBA, 4, 4); + rotate_lookup.storage(RGBA, 4, 4, 1); rotate_lookup.set_filter(NEAREST); unsigned char data[64]; for(unsigned i=0; i<16; ++i) @@ -29,10 +29,10 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): Geometry::Angle a = Geometry::Angle::from_turns(random(seed)); unsigned char c = (cos(a)*0.5f+0.5f)*255; unsigned char s = (sin(a)*0.5f+0.5f)*255; - data[i*3 ] = c; - data[i*3+1] = s; - data[i*3+2] = 255-s; - data[i*3+4] = ((i+i/4)%2)*255; + data[i*4 ] = c; + data[i*4+1] = s; + data[i*4+2] = 255-s; + data[i*4+3] = ((i+i/4)%2)*255; } rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data); @@ -47,6 +47,7 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): set_n_samples(16); set_occlusion_radius(0.5f); set_darkness(1.0f); + set_edge_depth_threshold(0.1f); } float AmbientOcclusion::random(unsigned &seed) @@ -87,6 +88,11 @@ void AmbientOcclusion::set_darkness(float darkness) shdata.uniform("darkness", darkness); } +void AmbientOcclusion::set_edge_depth_threshold(float edt) +{ + shdata.uniform("edge_depth_threshold", edt); +} + void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Texture2D &depth) { texturing.attach(0, color); @@ -108,5 +114,33 @@ void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const quad.draw(renderer); } + +AmbientOcclusion::Template::Template(): + n_samples(16), + occlusion_radius(0.5f), + darkness(1.0f), + edge_depth_threshold(0.1f) +{ } + +AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned height) const +{ + RefPtr ao = new AmbientOcclusion(width/size_divisor, height/size_divisor); + ao->set_n_samples(n_samples); + ao->set_occlusion_radius(occlusion_radius); + ao->set_darkness(darkness); + ao->set_edge_depth_threshold(edge_depth_threshold); + return ao.release(); +} + + +AmbientOcclusion::Template::Loader::Loader(Template &t): + DataFile::DerivedObjectLoader(t) +{ + add("darkness", &Template::darkness); + add("edge_depth_threshold", &Template::edge_depth_threshold); + add("occlusion_radius", &Template::occlusion_radius); + add("samples", &Template::n_samples); +} + } // namespace GL } // namespace Msp