X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.cpp;h=8c1dd616c4b53ba40b49aea69bfd237bd89e1b17;hp=8826964a8223f65941e0f0a40467f80191cd5442;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=78840e775c62c1b6e3f550bf8be1f0b828df91aa diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp index 8826964a..8c1dd616 100644 --- a/source/ambientocclusion.cpp +++ b/source/ambientocclusion.cpp @@ -12,17 +12,17 @@ namespace Msp { namespace GL { AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): - occlude_target(w, h, (RENDER_COLOR,RED)), + occlude_target(w, h, (RENDER_COLOR,R8)), occlude_shader("ambientocclusion_occlude.glsl"), combine_shader("ambientocclusion_combine.glsl"), - quad(get_fullscreen_quad()) + quad(get_fullscreen_quad()), + linear_sampler(get_linear_sampler()), + nearest_sampler(get_nearest_sampler()) { - occlude_target.set_texture_filter(LINEAR); - texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR)); + texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR), linear_sampler.get()); unsigned seed = 1; - rotate_lookup.storage(RGBA, 4, 4, 1); - rotate_lookup.get_default_sampler().set_filter(NEAREST); + rotate_lookup.storage(RGBA8, 4, 4, 1); unsigned char data[64]; for(unsigned i=0; i<16; ++i) { @@ -34,9 +34,9 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): data[i*4+2] = 255-s; data[i*4+3] = ((i+i/4)%2)*255; } - rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data); + rotate_lookup.image(0, data); - texturing.attach(3, rotate_lookup); + texturing.attach(3, rotate_lookup, nearest_sampler.get()); shdata.uniform("source", 0); shdata.uniform("depth", 1); @@ -91,8 +91,8 @@ void AmbientOcclusion::set_edge_depth_threshold(float edt) void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Texture2D &depth) { - texturing.attach(0, color); - texturing.attach(1, depth); + texturing.attach(0, color, nearest_sampler.get()); + texturing.attach(1, depth, nearest_sampler.get()); if(renderer.get_camera()) shdata.uniform("inverse_projection", invert(renderer.get_camera()->get_projection_matrix())); @@ -103,11 +103,11 @@ void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const { BindRestore bind_fbo(occlude_target.get_framebuffer()); - quad.draw(renderer); + quad->draw(renderer); } renderer.set_shader_program(&combine_shader); - quad.draw(renderer); + quad->draw(renderer); }