X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fambientocclusion.cpp;h=8c1dd616c4b53ba40b49aea69bfd237bd89e1b17;hp=49d712543ccff582f5fd7a5f064e05c25e8d4264;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=a2e5fc44fc4eae17c98a569af1c6bd0baf1f7684 diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp index 49d71254..8c1dd616 100644 --- a/source/ambientocclusion.cpp +++ b/source/ambientocclusion.cpp @@ -12,17 +12,17 @@ namespace Msp { namespace GL { AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): - occlude_target(w, h, (RENDER_COLOR,RGB)), + occlude_target(w, h, (RENDER_COLOR,R8)), occlude_shader("ambientocclusion_occlude.glsl"), combine_shader("ambientocclusion_combine.glsl"), - quad(get_fullscreen_quad()) + quad(get_fullscreen_quad()), + linear_sampler(get_linear_sampler()), + nearest_sampler(get_nearest_sampler()) { - occlude_target.set_texture_filter(LINEAR); - texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR)); + texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR), linear_sampler.get()); unsigned seed = 1; - rotate_lookup.storage(RGBA, 4, 4, 1); - rotate_lookup.set_filter(NEAREST); + rotate_lookup.storage(RGBA8, 4, 4, 1); unsigned char data[64]; for(unsigned i=0; i<16; ++i) { @@ -34,9 +34,9 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): data[i*4+2] = 255-s; data[i*4+3] = ((i+i/4)%2)*255; } - rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data); + rotate_lookup.image(0, data); - texturing.attach(3, rotate_lookup); + texturing.attach(3, rotate_lookup, nearest_sampler.get()); shdata.uniform("source", 0); shdata.uniform("depth", 1); @@ -47,6 +47,7 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float): set_n_samples(16); set_occlusion_radius(0.5f); set_darkness(1.0f); + set_edge_depth_threshold(0.1f); } float AmbientOcclusion::random(unsigned &seed) @@ -78,19 +79,20 @@ void AmbientOcclusion::set_occlusion_radius(float r) shdata.uniform("occlusion_radius", r); } -void AmbientOcclusion::set_depth_ratio(float) +void AmbientOcclusion::set_darkness(float darkness) { + shdata.uniform("darkness", darkness); } -void AmbientOcclusion::set_darkness(float darkness) +void AmbientOcclusion::set_edge_depth_threshold(float edt) { - shdata.uniform("darkness", darkness); + shdata.uniform("edge_depth_threshold", edt); } void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const Texture2D &depth) { - texturing.attach(0, color); - texturing.attach(1, depth); + texturing.attach(0, color, nearest_sampler.get()); + texturing.attach(1, depth, nearest_sampler.get()); if(renderer.get_camera()) shdata.uniform("inverse_projection", invert(renderer.get_camera()->get_projection_matrix())); @@ -101,18 +103,19 @@ void AmbientOcclusion::render(Renderer &renderer, const Texture2D &color, const { BindRestore bind_fbo(occlude_target.get_framebuffer()); - quad.draw(renderer); + quad->draw(renderer); } renderer.set_shader_program(&combine_shader); - quad.draw(renderer); + quad->draw(renderer); } AmbientOcclusion::Template::Template(): n_samples(16), occlusion_radius(0.5f), - darkness(1.0f) + darkness(1.0f), + edge_depth_threshold(0.1f) { } AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned height) const @@ -121,6 +124,7 @@ AmbientOcclusion *AmbientOcclusion::Template::create(unsigned width, unsigned he ao->set_n_samples(n_samples); ao->set_occlusion_radius(occlusion_radius); ao->set_darkness(darkness); + ao->set_edge_depth_threshold(edge_depth_threshold); return ao.release(); } @@ -129,6 +133,7 @@ AmbientOcclusion::Template::Loader::Loader(Template &t): DataFile::DerivedObjectLoader(t) { add("darkness", &Template::darkness); + add("edge_depth_threshold", &Template::edge_depth_threshold); add("occlusion_radius", &Template::occlusion_radius); add("samples", &Template::n_samples); }