X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fsinglepass.glsl;h=67e04e6d8fc3f05909e79c670a6a003b3ec55708;hp=f8940f7ddfbd02ee9582d1cf45ccbc50d8e6417f;hb=48e37a09b49cd4148db390170cfd07eef92c9d02;hpb=8812fe9fc71b997246ddfdedb8a91932b679d2d3 diff --git a/shaderlib/singlepass.glsl b/shaderlib/singlepass.glsl index f8940f7d..67e04e6d 100644 --- a/shaderlib/singlepass.glsl +++ b/shaderlib/singlepass.glsl @@ -78,12 +78,12 @@ uniform Clipping }; ////// vertex -in vec4 vertex; -in vec4 texcoord; -in vec4 color; -in vec3 normal; -in vec3 tangent; -in vec3 binormal; +layout(location=0) in vec4 vertex; +layout(location=8) in vec4 texcoord; +layout(location=3) in vec4 color; +layout(location=2) in vec3 normal; +layout(location=4) in vec3 tangent; +layout(location=5) in vec3 binormal; vec4 get_vertex_position() { @@ -129,7 +129,7 @@ void main() } ////// fragment -out vec4 frag_color; +layout(location=0) out vec4 frag_color; vec4 get_diffuse_sample() {