X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fphong.glsl;h=87eba5eadf38bce9ba1c6873a4dd18b2dcb2f841;hp=7d8dc295bc93ad95f26ef3d01143c63ec7d3ecb7;hb=d4b030f46c3a643e813cf31e3faa2b4f3662a160;hpb=641e5ebbda682a6df6f84a4627e3728dbcef3683 diff --git a/shaderlib/phong.glsl b/shaderlib/phong.glsl index 7d8dc295..87eba5ea 100644 --- a/shaderlib/phong.glsl +++ b/shaderlib/phong.glsl @@ -94,11 +94,14 @@ vec3 phong_one_light(vec3 light, vec3 normal, vec3 look, vec3 light_color, vec3 vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_specular, float shininess) { - vec3 light = normalize(world_light_dir); - vec3 color = phong_ambient(surface_diffuse); - float shadow = get_shadow_factor(0); - color += phong_one_light(light, normal, look, light_sources[0].color, surface_diffuse, surface_specular, shininess)*shadow; + for(int i=0; i