X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=e35b984845cf318fc0ec70b9b18042719ab6f12e;hp=c4b27b1137e7d77886c15ee510ad0697478a3ff8;hb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;hpb=7302c50728ea317bcabe2d243af6b9142aac4ccd diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index c4b27b11..e35b9848 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -9,12 +9,12 @@ struct ClipPlane vec4 equation; }; -uniform mat4 eye_obj_matrix; -uniform mat3 eye_obj_normal_matrix; +uniform mat4 world_obj_matrix; +uniform mat3 world_obj_normal_matrix; uniform Transform { mat4 eye_world_matrix; - mat4 projection_matrix; + mat4 clip_eye_matrix; }; uniform Lighting @@ -23,7 +23,7 @@ uniform Lighting LightSourceParameters light_sources[1]; vec4 ambient_color; vec4 sky_color; - vec3 eye_zenith_dir; + vec3 world_zenith_dir; float horizon_limit; vec4 fog_color; float fog_density;