X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=5f391bb5fa882ca39897509974aba622c2b587c2;hp=13cd9ccf9665a92d6603164639e1edc6099e6847;hb=HEAD;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 13cd9ccf..2b878b2b 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -1,14 +1,9 @@ -struct LightSourceParameters +layout(push_constant) uniform ObjectTransform { - vec4 position; - vec3 color; - int type; - vec3 attenuation; + mat4 world_obj_matrix; + mat3 world_obj_normal_matrix; }; - -uniform mat4 world_obj_matrix; -uniform mat3 world_obj_normal_matrix; -uniform CameraTransform +layout(set=0) uniform CameraTransform { mat4 eye_world_matrix; mat4 world_eye_matrix; @@ -16,21 +11,12 @@ uniform CameraTransform mat4 eye_clip_matrix; }; -layout(constant_id=auto) const int max_lights = 4; -uniform Lighting -{ - LightSourceParameters light_sources[max_lights]; - vec4 ambient_color; - vec4 fog_color; - float fog_density; -}; - #pragma MSP stage(vertex) layout(location=0) in vec4 vertex; layout(location=1) in vec4 color; layout(location=2) in vec3 normal; layout(location=3) in vec3 tangent; -layout(location=4) in ivec4 group; +layout(location=4) in uvec4 group; layout(location=5) in vec4 weight; layout(location=6) in vec4 texcoord; layout(location=7) in vec4 texcoord1;