X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=2458b97d6b2d08e36de81c6e3f2397b32c930aa8;hp=e20e36dd555014087999c0ef86324f7f68b6a222;hb=68b74ce23dd20822b07d79dc25aa0a0a19ef27a5;hpb=ea7832c7c1ffab00cc1168bc8c41375fdd0eae86 diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index e20e36dd..2458b97d 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -38,12 +38,15 @@ uniform Clipping #pragma MSP stage(vertex) layout(location=0) in vec4 vertex; -layout(location=8) in vec4 texcoord; -layout(location=3) in vec4 color; +layout(location=1) in vec4 color; layout(location=2) in vec3 normal; -layout(location=4) in vec3 tangent; -layout(location=5) in vec3 binormal; -layout(location=12) in vec4 instance_transform[3]; +layout(location=3) in vec3 tangent; +layout(location=4) in vec3 binormal; +layout(location=7) in vec4 texcoord; +layout(location=8) in vec4 texcoord1; +layout(location=9) in vec4 texcoord2; +layout(location=10) in vec4 texcoord3; +layout(location=13) in vec4 instance_transform[3]; #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color;