X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;h=13cd9ccf9665a92d6603164639e1edc6099e6847;hp=3fdd606b1b51f70585fc9fd619133b13e63a46b3;hb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;hpb=271760e6099bf5f4ad90894697dab911c236a0a3 diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 3fdd606b..13cd9ccf 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -6,11 +6,6 @@ struct LightSourceParameters vec3 attenuation; }; -struct ClipPlane -{ - vec4 equation; -}; - uniform mat4 world_obj_matrix; uniform mat3 world_obj_normal_matrix; uniform CameraTransform @@ -30,13 +25,6 @@ uniform Lighting float fog_density; }; -layout(constant_id=auto) const bool use_clipping = false; -layout(constant_id=auto) const int max_clip_planes = 8; -uniform Clipping -{ - ClipPlane clip_planes[max_clip_planes]; -}; - #pragma MSP stage(vertex) layout(location=0) in vec4 vertex; layout(location=1) in vec4 color;