X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;h=f8aed8267273fcb4f1ac97c929e3823ba29dbcb0;hp=8e95752f7d6dc71b6e8e8fcc942ff2b3da518743;hb=e05c77d2e3582a6962f42dcec0fc5f7845ff448d;hpb=a5ad626b8f81de441f81847bfc859d742d8be4ba diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 8e95752f..f8aed826 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -20,6 +20,7 @@ uniform sampler2D metalness_map; uniform sampler2D roughness_map; uniform sampler2D occlusion_map; uniform sampler2D emission_map; +uniform sampler2D fresnel_lookup; layout(constant_id=auto) const bool use_base_color_map = false; layout(constant_id=auto) const bool use_metalness_map = false; @@ -131,6 +132,16 @@ vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 ligh return max(dot(normal, light), 0.0)*light_color*(k_diff*lambert_diffuse(base_color)+k_spec*ndist*geom/spec_denom); } +vec3 cooktorrance_environment(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) +{ + vec3 f0 = mix(vec3(0.04), base_color, metalness); + vec2 scale_bias = texture(fresnel_lookup, vec2(roughness, max(dot(normal, -look), 0.0))).rg; + vec3 k_spec = f0*scale_bias.x+scale_bias.y; + vec3 k_diff = (1.0-k_spec)*(1.0-metalness); + + return (k_diff*base_color+k_spec)*ambient_color.rgb; +} + vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness) { vec3 light = normalize(world_light_dir); @@ -138,6 +149,8 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln float shadow = get_shadow_factor(0); vec3 color = cooktorrance_one_light_direct(normal, look, light, light_sources[0].color, base_color, metalness, roughness)*shadow; + color += cooktorrance_environment(normal, look, base_color, metalness, roughness); + color *= get_occlusion_value(); if(use_emission)