X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=b83ff3804200fef4acfa270d378cc681c64d280d;hp=03cfd5af7c62a610a815a031c64abf5f7a4f6772;hb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;hpb=271760e6099bf5f4ad90894697dab911c236a0a3 diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 03cfd5af..b83ff380 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -51,12 +51,6 @@ void standard_transform() out vec3 world_look_dir = normalize(world_vertex.xyz-eye_pos); out float fog_coord = eye_vertex.z; - - if(use_clipping) - { - for(int i=0; i