X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fcommon.glsl;h=695bce3b5da4ca0d8b06c5785a8bcea6f2c1da3a;hp=300726dc541c0f7d4cfcdfdcdba9094f4662f242;hb=4595453156db0c47926946b0ea1732b1e37e70ce;hpb=1cbc8df4a72799feada39767e80973f4c93ae523 diff --git a/shaderlib/common.glsl b/shaderlib/common.glsl index 300726dc..695bce3b 100644 --- a/shaderlib/common.glsl +++ b/shaderlib/common.glsl @@ -1,10 +1,17 @@ import msp_interface; import shadow; +struct AlphaCutoffParams +{ + float cutoff; + float feather; +}; + layout(set=1) uniform sampler2D normal_map; layout(constant_id=auto) const bool use_instancing = false; layout(constant_id=auto) const bool use_normal_map = false; +layout(constant_id=auto) const bool use_alpha_cutoff = false; #pragma MSP stage(vertex) virtual vec4 get_vertex_position() @@ -95,6 +102,19 @@ virtual IncomingLight get_incoming_light(int index, vec3 world_pos) return IncomingLight(rel_pos/d, light_sources[index].color*attenuation); } +float apply_alpha_cutoff(float alpha, AlphaCutoffParams params) +{ + if(use_alpha_cutoff) + { + if(alpha