X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=mesh_export.py;h=c2f346bcb4c682716cabae54d12047858966b3d2;hp=eecd5a69835595faaa99c876c88be666c0a18cbf;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=19583522999f9ca2cddb178691633bc20f714b01 diff --git a/mesh_export.py b/mesh_export.py index eecd5a69..c2f346bc 100644 --- a/mesh_export.py +++ b/mesh_export.py @@ -1,5 +1,4 @@ #!BPY -# $Id$ """ Name: 'MSP GL Mesh (.mesh)...' @@ -15,30 +14,39 @@ import Blender def make_edge_key(i1, i2): return (min(i1, i2), max(i1, i2)) +progress_range = (0.0, 1.0, "") + +def set_progress(value): + Blender.Window.DrawProgressBar(progress_range[0]+progress_range[1]*value, progress_range[2]) + +def set_progress_range(low, high, text): + global progress_range + progress_range = (low, high-low, text) + set_progress(0.0) + class Edge: def __init__(self, me): if me.__class__==Edge: - self._medge=me._medge - self.smooth=me.smooth + self._medge = me._medge + self.v1 = me.v1 + self.v2 = me.v2 + self.smooth = me.smooth else: - self._medge=me - self.smooth=False - self.faces=[] + self._medge = me + self.smooth = False + self.faces = [] def __getattr__(self, attr): return getattr(self._medge, attr) - def __cmp__(self, other): - return self is other - def check_smooth(self, limit): if len(self.faces)!=2: return - d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no) + d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no) if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999: - self.smooth=True + self.smooth = True def other_face(self, f): if f.index==self.faces[0].index: @@ -53,178 +61,159 @@ class Edge: class Vertex: def __init__(self, mv): if mv.__class__==Vertex: - self._mvert=mv._mvert - self.uv=mv.uv + self._mvert = mv._mvert + self.no = mv.no + self.uv = mv.uv else: - self._mvert=mv - self.uv=None - self.orig_index=self._mvert.index - self.flag=False - self.faces=[] + self._mvert = mv + self.uv = None + self.flag = False + self.faces = [] + self.tan = None + self.bino = None def __getattr__(self, attr): return getattr(self._mvert, attr) def __cmp__(self, other): + if other is None: + return 1 return cmp(self.index, other.index) def __str__(self): return ""%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2]) - __repr__=__str__ + __repr__ = __str__ class Face: def __init__(self, mf): - self._mface=mf - #self.smooth_group=None - self.edges=[] - self.verts=[v for v in mf.verts] - self.flag=False + self._mface = mf + self.edges = [] + self.verts = [v for v in mf.verts] + self.flag = False def __getattr__(self, attr): return getattr(self._mface, attr) def __cmp__(self, other): + if other is None: + return 1 return cmp(self.index, other.index) def __str__(self): return ""%(self.index, " ".join([str(v.index) for v in self.verts])) - __repr__=__str__ - - def get_vertices_from(self, reverse, *vt): - verts=self.verts[:] - if reverse: - verts.reverse() - indices=[u.index for u in vt] - flags=[(v.index in indices) for v in verts] - l=len(verts) + __repr__ = __str__ + + def pivot_vertices(self, *vt): + flags = [(v in vt) for v in self.verts] + l = len(self.verts) for i in range(l): if flags[i] and not flags[(i+l-1)%l]: - return verts[i:]+verts[:i] + return self.verts[i:]+self.verts[:i] def get_edge(self, v1, v2): - key=make_edge_key(v1.index, v2.index) + key = make_edge_key(v1.index, v2.index) for e in self.edges: if e.key==key: return e + raise KeyError, "No edge %s"%(key,) -class SmoothGroup: - def __init__(self, index): - self.index=index - self.faces=[] - self.verts=[] +class Line: + def __init__(self, e): + self.edge = e + self.verts = [e.v1, e.v2] + self.flag = False - def find_vertices(self): - vert_map={} - for f in self.faces: - for i in range(len(f.verts)): - v=f.verts[i] - if v.index not in vert_map: - vt=Vertex(v) - vt.index=len(self.verts) - self.verts.append(vt) - - vert_map[v.index]=vt - vt.no=Blender.Mathutils.Vector(f.no) - else: - vt=vert_map[v.index] - vt.no+=f.no - f.verts[i]=vt - - for v in self.verts: - v.no.normalize() - - def separate_uv(self): - copies={} - for f in self.faces: - for i in range(len(f.verts)): - v=f.verts[i] - if not v.uv: - v.uv=f.uv[i] - elif f.uv[i]!=v.uv: - if v.index not in copies: - copies[v.index]=[] - - vt=None - for w in copies[v.index]: - if w.uv==f.uv[i]: - vt=w - break - - if not vt: - vt=Vertex(v) - vt.index=len(self.verts) - vt.uv=f.uv[i] - self.verts.append(vt) - copies[v.index].append(vt) - - f.verts[i]=vt - - def create_edges(self): - edge_map={} - for f in self.faces: - vert_map=dict([(v.orig_index, v) for v in f.verts]) - for i in range(len(f.edges)): - v1=vert_map[f.edges[i].v1.index] - v2=vert_map[f.edges[i].v2.index] - key=tuple(sorted((v1.index, v2.index))) - - if key in edge_map: - e=edge_map[key] - else: - e=Edge(f.edges[i]) - edge_map[key]=e - e.v1=v1 - e.v2=v2 - e.key=key + def __str__(self): + return ""%(self.verts[0].index, self.verts[1].index) - f.edges[i]=e - e.faces.append(f) + __repr__ = __str__ class Mesh: def __init__(self, m): - self._mesh=m - self.verts=[Vertex(v) for v in m.verts] - self.faces=[Face(f) for f in m.faces] + self._mesh = m + self.verts = [Vertex(v) for v in m.verts] + self.faces = [Face(f) for f in m.faces] + self.materials = m.materials[:] for f in self.faces: for i in range(len(f.verts)): - f.verts[i]=self.verts[f.verts[i].index] + f.verts[i] = self.verts[f.verts[i].index] f.verts[i].faces.append(f) - self.edges=dict([(e.key, Edge(e)) for e in m.edges]) + self.edges = dict([(e.key, Edge(e)) for e in m.edges]) for f in self.faces: for k in f.edge_keys: - e=self.edges[k] + e = self.edges[k] e.faces.append(self.faces[f.index]) f.edges.append(e) - smooth_limit=math.cos(m.degr*math.pi/180) + self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces] + + if m.mode&Blender.Mesh.Modes.AUTOSMOOTH: + smooth_limit = math.cos(m.degr*math.pi/180) + else: + smooth_limit = -1 + for e in self.edges.itervalues(): - e.v1=self.verts[e.v1.index] - e.v2=self.verts[e.v2.index] + e.v1 = self.verts[e.v1.index] + e.v2 = self.verts[e.v2.index] e.check_smooth(smooth_limit) def __getattr__(self, attr): return getattr(self._mesh, attr) - def split_vertices(self, debug=False): - groups=[] - for v in self.verts: + def splice(self, other): + material_map = [] + for m in other.materials: + if m in self.materials: + material_map.append(self.materials.index(m)) + else: + material_map.append(len(self.materials)) + self.materials.append(m) + + offset = len(self.verts) + for v in other.verts: + v.index += offset + self.verts.append(v) + + offset = len(self.faces) + for f in other.faces: + f.index += offset + f.mat = material_map[f.mat] + self.faces.append(f) + + for e in other.edges.itervalues(): + e.key = make_edge_key(e.v1.index, e.v2.index) + self.edges[e.key] = e + + self.lines += other.lines + + def generate_material_uv(self): + for f in self.faces: + f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts) + self.faceUV = True + + def split_vertices(self, find_group_func, debug): + groups = [] + for i in range(len(self.verts)): + v = self.verts[i] for f in v.faces: - f.flag=False + f.flag = False - vg=[] + vg = [] for f in v.faces: if not f.flag: - vg.append(self.find_group(v, f)) + vg.append(find_group_func(v, f)) groups.append(vg) + set_progress(i*0.5/len(self.verts)) + for i in range(len(self.verts)): if len(groups[i])==1: continue @@ -233,16 +222,16 @@ class Mesh: print "Vertex %s has %d groups"%(self.verts[i], len(groups[i])) for g in groups[i][1:]: - v=Vertex(self.verts[i]) - v.index=len(self.verts) + v = Vertex(self.verts[i]) + v.index = len(self.verts) self.verts.append(v) if debug: - print " -> %d"%v.index + print " -> %d %s"%(v.index, [f.index for f in g]) for f in g: for j in range(len(f.edges)): - e=f.edges[j] + e = f.edges[j] if e.v1!=self.verts[i] and e.v2!=self.verts[i]: continue @@ -250,100 +239,147 @@ class Mesh: if debug: print " Splitting edge %s with faces %s"%(e.key, e.faces) - old=e - if not e.smooth: - if len(e.faces)>=2: - k=e.faces.index(f) - e.faces.remove(f) - e=Edge(e) - f.edges[j]=e - e.faces.append(f) - else: - del self.edges[e.key] + if e.other_face(f) not in g and len(e.faces)>=2: + k = e.faces.index(f) + e.faces.remove(f) + e = Edge(e) + f.edges[j] = e + e.faces.append(f) + else: + del self.edges[e.key] if e.v1==self.verts[i]: - e.v1=v + e.v1 = v elif e.v2==self.verts[i]: - e.v2=v + e.v2 = v - e.key=make_edge_key(e.v1.index, e.v2.index) - if not e.smooth: - self.edges[e.key]=e + e.key = make_edge_key(e.v1.index, e.v2.index) + self.edges[e.key] = e self.verts[i].faces.remove(f) - f.verts[f.verts.index(self.verts[i])]=v + f.verts[f.verts.index(self.verts[i])] = v v.faces.append(f) - def find_group(self, vert, face): - face_indices=[f.index for f in vert.faces] + set_progress(0.5+i*0.5/len(self.verts)) + + def split_smooth(self, debug = False): + self.split_vertices(self.find_smooth_group, debug) - face.flag=True - queue=[face] + def split_uv(self, debug = False): + self.split_vertices(self.find_uv_group, debug) + + def find_smooth_group(self, vert, face): + face.flag = True + queue = [face] for f in queue: for e in f.edges: - other=e.other_face(f) - if not other or other.index not in face_indices: + other = e.other_face(f) + #if not other or other.index not in face_indices: + if other not in vert.faces: continue if e.smooth: if not other.flag: - other.flag=True + other.flag = True queue.append(other) return queue + def find_uv_group(self, vert, face): + uv = face.uv[face.verts.index(vert)] + face.flag = True + group = [face] + for f in vert.faces: + if not f.flag and f.uv[f.verts.index(vert)]==uv: + f.flag = True + group.append(f) + return group + def compute_normals(self): for v in self.verts: - if not v.faces: - print "WTF? Vertex %s without faces?"%v - v.no=Blender.Mathutils.Vector() - for f in v.faces: - v.no+=f.no - v.no.normalize() + if v.faces: + v.no = Blender.Mathutils.Vector() + for f in v.faces: + v.no += f.no + v.no.normalize() + else: + # XXX Should use edges to compute normal + v.no = Blender.Mathutils.Vector(0, 0, 1) - def create_strip(self, face, reverse, debug): - edge=None + def compute_uv(self): + for v in self.verts: + if v.faces: + v.uv = v.faces[0].uv[v.faces[0].verts.index(v)] + + def compute_tbn(self): + for v in self.verts: + v.tan = Blender.Mathutils.Vector() + v.bino = Blender.Mathutils.Vector() + for f in v.faces: + fverts = f.pivot_vertices(False, v) + v1 = fverts[1] + v2 = fverts[-1] + du1 = v1.uv[0]-v.uv[0] + du2 = v2.uv[0]-v.uv[0] + dv1 = v1.uv[1]-v.uv[1] + dv2 = v2.uv[1]-v.uv[1] + div = du1*dv2-du2*dv1 + edge1 = fverts[1].co-fverts[0].co + edge2 = fverts[-1].co-fverts[0].co + v.tan += (edge1*dv2-edge2*dv1)/div + v.bino += (edge2*du1-edge1*du2)/div + v.tan.normalize() + v.bino.normalize() + + def create_strip(self, face, max_len, debug): + edge = None for e in face.edges: - other=e.other_face(face) + other = e.other_face(face) if other and not other.flag: - edge=e + edge = e break if not edge: return None if debug: - print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse) + print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index)) - verts=face.get_vertices_from(reverse, edge.v1, edge.v2) + verts = face.pivot_vertices(edge.v1, edge.v2) if len(verts)==3: - result=[verts[-1], verts[0]] + result = [verts[-1], verts[0]] else: - result=[verts[-2], verts[-1]] + result = [verts[-2], verts[-1]] while 1: - verts=face.get_vertices_from(reverse, *result[-2:]) - k=len(result)%2 if debug: print " Adding %s"%face - face.flag=True + verts = face.pivot_vertices(*result[-2:]) + k = len(result)%2 + + face.flag = True if len(verts)==4 and not k: result.append(verts[3]) result.append(verts[2]) if len(verts)==4 and k: result.append(verts[3]) - edge=face.get_edge(*result[-2:]) + if len(result)>=max_len: + if debug: + print " Max length exceeded" + break + + edge = face.get_edge(*result[-2:]) if debug: print " Next edge is %s"%(edge.key, ) - next=edge.other_face(face) + next = edge.other_face(face) if not next or next.flag: break - face=next + face = next if debug: print " %s"%[v.index for v in result] @@ -351,339 +387,460 @@ class Mesh: return result -class Exporter: +class VertexCache: + def __init__(self, size): + self.size = size + self.slots = [-1]*self.size + + def fetch(self, v): + hit = v.index in self.slots + if hit: + self.slots.remove(v.index) + self.slots.append(v.index) + if not hit: + del self.slots[0] + return hit + + def fetch_strip(self, strip): + hits = 0 + for v in strip: + if self.fetch(v): + hits += 1 + return hits + + def test_strip(self, strip): + hits = 0 + for i in range(len(strip)): + if i>=self.size: + break + if strip[i].index in self.slots[i:]: + hits += 1 + return hits + + +class OutFile: def __init__(self, fn): - self.filename=fn if fn==None: - self.out_file=sys.stdout + self.file = sys.stdout else: - self.out_file=file(fn, "w") - self.use_strips=True - self.use_degen_tris=True - self.optimize_locality=True - self.debug=False - self.strip_debug=False - self.smooth_debug=False - - """def find_smooth_group(self, face, sg): - face.smooth_group=sg - sg.faces.append(face) - queue=[face] - while queue: - cur=queue.pop(0) - for e in cur.edges: - if e.smooth: - other=e.other_face(cur) - if other and not other.smooth_group: - other.smooth_group=sg - sg.faces.append(other) - queue.append(other)""" - - """def create_strip(self, face, reverse): - edge=None - for e in face.edges: - other=e.other_face(face) - if other and "other.smooth_group.index==face.smooth_group.index" and not other.flag: - edge=e - break + self.file = open(fn, "w") + self.indent = 0 + + def make(self, kwd, *params): + pstr = "" + for p in params: + if type(p)==float: + pstr += " %.6g"%p + else: + pstr += " %s"%p + return "%s%s"%(kwd, pstr) - if not edge: - return None + def write(self, kwd, *params): + self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params))) - if self.strip_debug: - print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], edge.key, reverse) + def begin(self, kwd, *params): + i = '\t'*self.indent + self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i)) + self.indent += 1 - verts=face.get_vertices_from(reverse, edge.v1, edge.v2) - if len(verts)==3: - result=[verts[-1], verts[0]] - else: - result=[verts[-2], verts[-1]] + def end(self): + self.indent -= 1 + self.file.write("%s};\n"%('\t'*self.indent)) - while 1: - verts=face.get_vertices_from(reverse, *result[-2:]) - k=len(result)%2 - if self.strip_debug: - print " Adding %s"%[v.index for v in verts] - face.flag=True - if len(verts)==4 and not k: - result.append(verts[3]) - result.append(verts[2]) - if len(verts)==4 and k: - result.append(verts[3]) - - edge=face.get_edge(*result[-2:]) +class Exporter: + def __init__(self, fn): + self.out_file = OutFile(fn) + self.use_strips = True + self.use_degen_tris = True + self.max_strip_len = 1024 + self.optimize_cache = False + self.cache_size = 64 + self.export_lines = True + self.tbn_vecs = False + self.compound = False + self.object = False + self.material_tex = False + self.debug = False + self.strip_debug = False + self.split_debug = False + + def stripify(self, mesh): + for f in mesh.faces: + f.flag = False - if self.strip_debug: - print " Next edge is %s"%((edge.v1.index, edge.v2.index), ) + faces_done = 0 + strips = [] + loose = [] - next=edge.other_face(face) - if not next or next.flag: - break - face=next + cache = None + if self.optimize_cache: + cache = VertexCache(self.cache_size) - if self.strip_debug: - print " %s"%[v.index for v in result] + island = [] + island_strips = [] + while 1: + if not island: + queue = [] + for f in mesh.faces: + if not f.flag: + f.flag = True + queue.append(f) + break - return result""" - - def get_locality(self, strip): - total=0 - for i in range(1, len(strip)): - if strip[i].index!=strip[i-1].index: - total+=1.0/(abs(strip[i].index-strip[i-1].index)) - return total/len(strip) - - def get_followers(self, strip): - result={} - for i in range(len(strip)-1): - v=strip[i] - n=strip[i+1] - if v.index!=n.index: - if v.index not in result: - result[v.index]={} - if n.index not in result[v.index]: - result[v.index][n.index]=1 - else: - result[v.index][n.index]+=1 - return result + if not queue: + break - def export(self): - scene=bpy.data.scenes.active + while queue: + f = queue[0] + del queue[0] + island.append(f) - obj=scene.objects.active - if obj.getType()!="Mesh": - raise Exception, "Can only export Mesh data" + for e in f.edges: + other = e.other_face(f) + if other and not other.flag: + other.flag = True + queue.append(other) - mesh=Mesh(obj.getData(mesh=True)) + for f in island: + f.flag = False - if self.debug: - ntris=sum([len(f.verts)-2 for f in mesh.faces]) - print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges)) + best = 5 + face = None + for f in island: + if f.flag: + continue + score = 0 + for e in f.edges: + other = e.other_face(f) + if other and not other.flag: + score += 1 + if score>0 and scorebest_hits: + best = i + best_hits = hits + + s = island_strips[best] + del island_strips[best] + strips.append(s) + + if cache: + cache.fetch_strip(s) + + faces_done += len(island) + set_progress(float(faces_done)/len(mesh.faces)) + + loose += [f for f in island if not f.flag] + for f in island: + f.flag = True + + island = [] + island_strips = [] + continue - mesh.split_vertices(self.smooth_debug) + strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug) + if strip: + island_strips.append(strip) if self.debug: - ntris=sum([len(f.verts)-2 for f in mesh.faces]) - print "After splitting %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges)) + print "%d strips:"%len(strips) + for i in range(len(strips)): + print " %d: %d indices"%(i, len(strips[i])) + print "%d loose faces"%len(loose) + nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose]) + print "%d indices total"%nind - mesh.compute_normals() + if cache: + cache = VertexCache(self.cache_size) + total_hits = 0 - #return + if self.use_degen_tris and strips: + big_strip = [] - """faces=[Face(f) for f in mesh.faces] + for s in strips: + if big_strip: + glue = [big_strip[-1], s[0]] + if len(big_strip)%2: + glue += [s[0]] + + big_strip += glue + if cache: + total_hits += cache.fetch_strip(glue) + + big_strip += s + if cache: + total_hits += cache.fetch_strip(s) + + for f in loose: + if len(big_strip)%2: + order = (-1, -2, 0, 1) + else: + order = (0, 1, -1, -2) + verts = [f.verts[i] for i in order[:len(f.verts)]] + + if big_strip: + glue = [big_strip[-1], verts[0]] + big_strip += glue + if cache: + total_hits += cache.fetch_strip(glue) + + big_strip += verts + if cache: + total_hits += cache.fetch_strip(verts) + + strips = [big_strip] + loose = [] + + if self.debug: + nind = len(big_strip) + print "Big strip has %d indices"%nind + if self.optimize_cache: + print "%d cache hits"%total_hits - edges=dict([(e.key, Edge(e)) for e in mesh.edges]) - for f in faces: - for e in f.edge_keys: - edges[e].faces.append(f) - f.edges.append(edges[e]) + if self.debug: + ntris = sum([len(f.verts)-2 for f in mesh.faces]) + print "%.2f indices per triangle"%(float(nind)/max(ntris, 1)) - smooth_limit=math.cos(mesh.degr*math.pi/180) - for e in edges.itervalues(): - e.check_smooth(smooth_limit) + return strips, loose - if self.debug: - ntris=sum([len(f.verts)-2 for f in faces]) - print "%d faces (%d triangles), %d edges"%(len(faces), ntris, len(edges)) - - smooth_groups=[] - for f in faces: - if not f.smooth_group: - sg=SmoothGroup(len(smooth_groups)) - smooth_groups.append(sg) - self.find_smooth_group(f, sg) - - for sg in smooth_groups: - sg.find_vertices() - if mesh.faceUV: - sg.separate_uv() - sg.create_edges() - - verts=[] - for sg in smooth_groups: - for v in sg.verts: - v.index=len(verts) - verts.append(v) + def export(self): + scene = bpy.data.scenes.active + + objs = Blender.Object.GetSelected() + if not objs: + raise Exception, "Nothing to export" + for o in objs: + if o.getType()!="Mesh": + raise Exception, "Can only export Mesh data" + + Blender.Window.DrawProgressBar(0.0, "Preparing"); + + mesh = Blender.Mesh.New("export_tmp") + mesh.getFromObject(objs[0]) + mesh = Mesh(mesh) + if self.compound: + # Must keep a ref to each Blender mesh + bmeshes = [] + for o in objs[1:]: + bmesh = Blender.Mesh.New("export_tmp") + bmesh.getFromObject(o) + bmeshes.append(bmesh) + mesh.splice(Mesh(bmesh)) if self.debug: - print "%d smooth groups:"%len(smooth_groups) - for i in range(len(smooth_groups)): - sg=smooth_groups[i] - print " %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts)) - print "%d vertices total"%len(verts)""" + ntris = sum([len(f.verts)-2 for f in mesh.faces]) + print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges)) - strips=[] - if self.use_strips: - for f in mesh.faces: - f.flag=False + set_progress_range(0.05, 0.35, "Smoothing") + mesh.split_smooth(self.split_debug) - while 1: - best=5 - face=None - for f in mesh.faces: - if f.flag: - continue - score=0 - for e in f.edges: - other=e.other_face(f) - if other and not other.flag: - score+=1 - if score>0 and scorebest and not mesh.verts[n].flag: - next=mesh.verts[n] - best=flw[n]+0.9/abs(vert.index-n) - - if not next: - for v in mesh.verts: - if not v.flag: - next=v - break - if not next: - break - - vert=next + mesh.compute_uv() + if self.tbn_vecs: + mesh.compute_tbn() - mesh.verts=verts2 + set_progress_range(0.65, 0.95, "Creating strips") + strips = [] + loose = mesh.faces + if self.use_strips: + strips, loose = self.stripify(mesh) - for i in range(len(mesh.verts)): - mesh.verts[i].index=i + Blender.Window.DrawProgressBar(0.95, "Writing file"); - if self.debug: - print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips]) + if self.object: + self.out_file.begin("mesh") - self.out_file.write("vertices NORMAL3") + fmt = "NORMAL3" if mesh.faceUV: - self.out_file.write("_TEXCOORD2") - self.out_file.write("_VERTEX3\n{\n") - norm=None - uv=None + fmt += "_TEXCOORD2" + if self.tbn_vecs: + fmt += "_ATTRIB33_ATTRIB34" + fmt += "_VERTEX3" + self.out_file.begin("vertices", fmt) + norm = None + uv = None + tan = None + bino = None for v in mesh.verts: if v.no!=norm: - self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no)) - norm=v.no + self.out_file.write("normal3", *v.no) + norm = v.no if v.uv!=uv: - self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv)) - uv=v.uv - self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co)) - self.out_file.write("};\n") + self.out_file.write("texcoord2", *v.uv) + uv = v.uv + if v.tan!=tan: + self.out_file.write("attrib3", 3, *v.tan) + tan = v.tan + if v.bino!=bino: + self.out_file.write("attrib3", 4, *v.bino) + bino = v.bino + self.out_file.write("vertex3", *v.co) + self.out_file.end() for s in strips: - self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices") - n=0 + self.out_file.begin("batch", "TRIANGLE_STRIP") + indices = [] + n = 0 for v in s: - self.out_file.write(" %u"%v.index) - n+=1; - if n%32==0: - self.out_file.write(";\n\tindices") - self.out_file.write(";\n};\n") - - first=True - for f in mesh.faces: - if not f.flag: - if first: - self.out_file.write("batch TRIANGLES\n{\n") - first=False + indices.append(v.index) + if len(indices)>=32: + self.out_file.write("indices", *indices) + indices = [] + if indices: + self.out_file.write("indices", *indices) + self.out_file.end() + + if loose: + self.out_file.begin("batch", "TRIANGLES") + for f in loose: for i in range(2, len(f.verts)): - self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index)) - if not first: - self.out_file.write("};\n") + self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index) + self.out_file.end() + + if self.export_lines and mesh.lines: + self.out_file.write("batch", "LINES") + for l in mesh.lines: + self.out_file.write("indices", l.verts[0].index, l.verts[1].index) + self.out_file.end() + + if self.object: + self.out_file.end() + self.out_file.begin("technique") + self.out_file.begin("pass", '""') + if self.material_tex: + self.out_file.begin("material") + self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) + self.out_file.end() + self.out_file.begin("texunit", 0) + self.out_file.begin("texture2d") + self.out_file.write("min_filter", "NEAREST") + self.out_file.write("mag_filter", "NEAREST") + self.out_file.write("storage", "RGB", len(mesh.materials), 1) + texdata = '"' + for m in mesh.materials: + texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255)) + texdata += '"' + self.out_file.write("raw_data", texdata) + self.out_file.end() + self.out_file.end() + elif mesh.materials: + m = mesh.materials[0] + self.out_file.begin("material") + self.out_file.write("diffuse", m.R, m.G, m.B, 1.0) + self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0) + self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0) + self.out_file.write("shininess", m.hard); + self.out_file.end() + self.out_file.end() + self.out_file.end() + + Blender.Window.DrawProgressBar(1.0, "Done") class FrontEnd: + def __init__(self): + self.config = Blender.Registry.GetKey('mspgl_export', True) or {} + self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {} + def run(self): - self.use_strips=Blender.Draw.Create(True) - self.use_degen_tris=Blender.Draw.Create(True) - self.optimize_locality=Blender.Draw.Create(True) - self.debug=Blender.Draw.Create(False) - self.strip_debug=Blender.Draw.Create(False) - self.smooth_debug=Blender.Draw.Create(False) - ret=Blender.Draw.PupBlock("Export MSP GL mesh", + self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True)) + self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True)) + self.max_strip_len = Blender.Draw.Create(self.config.get('max_strip_len', 1024)) + self.optimize_cache = Blender.Draw.Create(self.config.get('optimize_cache', False)) + self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64)) + self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False)) + self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False)) + self.compound = Blender.Draw.Create(self.config.get('compound', False)) + self.object = Blender.Draw.Create(self.config.get('object', False)) + self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False)) + self.debug = Blender.Draw.Create(self.config.get('debug', False)) + self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False)) + self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False)) + ret = Blender.Draw.PupBlock("Export MSP GL mesh", [("Use strips", self.use_strips, "Generage OpenGL triangle strips"), ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"), - ("Optimize locality", self.optimize_locality), + ("Max strip len", self.max_strip_len, 4, 16384, "Maximum length of a triangle strip"), + ("Optimize cache", self.optimize_cache, "Optimize for vertex cache"), + ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"), + ("Export lines", self.export_lines, "Export lone edges as lines"), + ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"), + ("Compound", self.compound, "Create a compound mesh of all selected objects"), + ("Object", self.object, "Export as an object"), + ("Material texture", self.material_tex, "Create a texture from material data"), ("Debugging options"), ("Debug", self.debug), ("Debug strips", self.strip_debug), - ("Debug smoothing", self.smooth_debug)]) + ("Debug splitting", self.split_debug)]) if ret: - Blender.Window.FileSelector(self.export, "Export MSP GL mesh", Blender.sys.makename(ext='.mesh')) + dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename"))) + obj = Blender.Object.GetSelected()[0] + ext = "mesh" + if self.object.val: + ext = "object" + Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext)) def draw(self): pass def export(self, fn): - exp=Exporter(fn) - exp.use_strips=self.use_strips.val - exp.use_degen_tris=self.use_degen_tris.val - exp.optimize_locality=self.optimize_locality.val - exp.debug=self.debug.val - exp.strip_debug=self.strip_debug.val - exp.smooth_debug=self.smooth_debug.val + self.config['use_strips'] = self.use_strips.val + self.config['use_degen_tris'] = self.use_degen_tris.val + self.config['max_strip_len'] = self.max_strip_len.val + self.config['optimize_cache'] = self.optimize_cache.val + self.config['cache_size'] = self.cache_size.val + self.config['export_lines'] = self.export_lines.val + self.config['tbn_vecs'] = self.tbn_vecs.val + self.config['compound'] = self.compound.val + self.config['object'] = self.object.val + self.config['material_tex'] = self.material_tex.val + self.config['debug'] = self.debug.val + self.config['strip_debug'] = self.strip_debug.val + self.config['split_debug'] = self.split_debug.val + Blender.Registry.SetKey('mspgl_export', self.config, True) + + import os + self.temp_config["dirname"] = os.path.dirname(fn) + Blender.Registry.SetKey('mspgl_export_temp', self.temp_config) + + exp = Exporter(fn) + exp.use_strips = self.use_strips.val + exp.use_degen_tris = self.use_degen_tris.val + exp.max_strip_len = self.max_strip_len.val + exp.optimize_cache = self.optimize_cache.val + exp.cache_size = self.cache_size.val + exp.export_lines = self.export_lines.val + exp.tbn_vecs = self.tbn_vecs.val + exp.compound = self.compound.val + exp.object = self.object.val + exp.material_tex = self.material_tex.val + exp.debug = self.debug.val + exp.strip_debug = self.strip_debug.val + exp.split_debug = self.split_debug.val exp.export() if __name__=="__main__": - fe=FrontEnd() + fe = FrontEnd() fe.run()