X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=extensions%2Farb_uniform_buffer_object.glext;h=7a3a5ca3372bcea51cec7c612a906ddbc0b2fbaa;hp=8e0e93105c802e237eecf43e634d215822bdb48c;hb=ff85f90d33023d908c534b0bf5d9a65e9fc2cce2;hpb=67538c60b8baa6816b8ae2d343ae62d881e6c58d diff --git a/extensions/arb_uniform_buffer_object.glext b/extensions/arb_uniform_buffer_object.glext index 8e0e9310..7a3a5ca3 100644 --- a/extensions/arb_uniform_buffer_object.glext +++ b/extensions/arb_uniform_buffer_object.glext @@ -1,2 +1,12 @@ extension ARB_uniform_buffer_object -core_version gl 3.0 +# For some reason it's not possible to query uniform block usage in geometry +# shader on OpenGL ES even though similar queries are available for vertex and +# fragment shaders +ignore GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER +# Querying just the uniform name is not available on OpenGL ES; fortunately +# it's included in the information provided by glGetActiveUniform +ignore glGetActiveUniformName +# Queries related to geometry shaders additionally require the +# ARB_geometry_shader4 extension +optional GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS +optional GL_MAX_GEOMETRY_UNIFORM_BLOCKS