X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=extensions%2Farb_uniform_buffer_object.glext;h=7a3a5ca3372bcea51cec7c612a906ddbc0b2fbaa;hp=1ceadce79a46f686228c29fa195dec1c47f6926c;hb=e19309340e90ee881e9cb2f8b7c33a5b89681aa6;hpb=e226ee890690e08cfa6f89a9a64e8a338db63822 diff --git a/extensions/arb_uniform_buffer_object.glext b/extensions/arb_uniform_buffer_object.glext index 1ceadce7..7a3a5ca3 100644 --- a/extensions/arb_uniform_buffer_object.glext +++ b/extensions/arb_uniform_buffer_object.glext @@ -1 +1,12 @@ extension ARB_uniform_buffer_object +# For some reason it's not possible to query uniform block usage in geometry +# shader on OpenGL ES even though similar queries are available for vertex and +# fragment shaders +ignore GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER +# Querying just the uniform name is not available on OpenGL ES; fortunately +# it's included in the information provided by glGetActiveUniform +ignore glGetActiveUniformName +# Queries related to geometry shaders additionally require the +# ARB_geometry_shader4 extension +optional GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS +optional GL_MAX_GEOMETRY_UNIFORM_BLOCKS