X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=extensions%2Farb_geometry_shader4.glext;h=83109d87a4186e2bb6798a4061cecada09a92539;hp=801f39b56b33cabfef457da5840af7651417087b;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hpb=55dbeb5e04516699b8415104e346243d5e4c48c9 diff --git a/extensions/arb_geometry_shader4.glext b/extensions/arb_geometry_shader4.glext index 801f39b5..83109d87 100644 --- a/extensions/arb_geometry_shader4.glext +++ b/extensions/arb_geometry_shader4.glext @@ -1,3 +1,22 @@ extension ARB_geometry_shader4 -backport none +# EXT_texture_array has an equivalent function and it more properly belongs +# there ignore glFramebufferTextureLayerARB +# Binding a single face of a cube map array texture was not promoted to core +# even with EXT_texture_cube_map_array +ignore glFramebufferTextureFaceARB +# Stage-specific maximum varying component count queries were not promoted to +# core; the more generic overall queries are deprecated too +ignore GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB +ignore GL_MAX_VERTEX_VARYING_COMPONENTS_ARB +# Program point size is always used in OpenGL ES +optional GL_PROGRAM_POINT_SIZE_ARB +# The core flavor allows different layer counts per attachment; keep the error +# condition around in case we end up using the extension flavor +optional GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB +# In the core flavor input and output layouts are set in GLSL source; keep +# these so we can support the extension flavor +optional GL_GEOMETRY_INPUT_TYPE_ARB +optional GL_GEOMETRY_OUTPUT_TYPE_ARB +optional GL_GEOMETRY_VERTICES_OUT_ARB +optional glProgramParameteriARB