X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=demos%2Fdesertpillars.cpp;h=b5cdde063b7b62b674177f71694abe0a3b52a73b;hp=c0ba0c6cec34617242800392a3af6e960be2fe36;hb=c44e9005200af76266ef44c158688e112ad4bb32;hpb=22455b5c64c0319fcafff1d6106b26d1f8da5263 diff --git a/demos/desertpillars.cpp b/demos/desertpillars.cpp index c0ba0c6c..b5cdde06 100644 --- a/demos/desertpillars.cpp +++ b/demos/desertpillars.cpp @@ -746,7 +746,8 @@ void DesertPillars::create_cube() cube_material.set_diffuse(GL::Color(0.5, 0.5, 0.55)); cube_material.set_ambient(GL::Color(0.5, 0.5, 0.55)); cube_material.set_specular(GL::Color(1.0)); - cube_material.set_shininess(150); + cube_material.set_shininess(120); + cube_material.set_reflectivity(0.5); // First create a simplified shader for rendering the shadow map GL::ProgramBuilder::StandardFeatures features; @@ -919,9 +920,7 @@ DesertPillars::ObjectData::~ObjectData() DesertPillars::Cube::Cube(const GL::Object &obj): GL::AnimatedObject(obj) -{ - shdata.uniform("reflectivity", 0.5f); -} +{ } void DesertPillars::Cube::set_spherify(float s) {