X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=0d5a6d46e044f4374c231761997753b3ea24e908;hp=baf9ac95c6105c5252e796f326f4d0beccf353fa;hb=86721a55699193e63c76e8a0a7b0ced0416c1cce;hpb=34e3f9d66eb394d8ad69ee66db0cca35b0a15123 diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index baf9ac95..0d5a6d46 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -30,8 +30,8 @@ class MspGLMeshProperties(bpy.types.Panel): col = self.layout.column() col.label(text="Texturing") col.prop(mesh, "use_uv") - col.prop(mesh, "tbn_vecs") - col.prop(mesh, "tbn_uvtex") + col.prop(mesh, "tangent_vecs") + col.prop(mesh, "tangent_uvtex") class MspGLObjectProperties(bpy.types.Panel): bl_idname = "OBJECT_PT_mspgl_properties" @@ -147,8 +147,8 @@ def register_properties(): items=(("NONE", "None", "Ignore all UV coordinates"), ("UNIT0", "Unit 0", "Use UV coordinates for unit 0"), ("ALL", "All", "Use all UV coordinates"))) - bpy.types.Mesh.tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) - bpy.types.Mesh.tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") + bpy.types.Mesh.tangent_vecs = bpy.props.BoolProperty(name="Tangent vectors", description="Compute tangent vectors for vertices", default=False) + bpy.types.Mesh.tangent_uvtex = bpy.props.StringProperty(name="Tangent UV layer", description="UV layer to use as basis for tangent vectors", default="") bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting") bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")