X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=0d5a6d46e044f4374c231761997753b3ea24e908;hp=0605ba0c2b0fcab5e46dd6b2673275ce2243d7a1;hb=86721a55699193e63c76e8a0a7b0ced0416c1cce;hpb=180b20bee11425a776c5ead05afcf6a63945d3b2 diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 0605ba0c..0d5a6d46 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -30,8 +30,8 @@ class MspGLMeshProperties(bpy.types.Panel): col = self.layout.column() col.label(text="Texturing") col.prop(mesh, "use_uv") - col.prop(mesh, "tbn_vecs") - col.prop(mesh, "tbn_uvtex") + col.prop(mesh, "tangent_vecs") + col.prop(mesh, "tangent_uvtex") class MspGLObjectProperties(bpy.types.Panel): bl_idname = "OBJECT_PT_mspgl_properties" @@ -64,16 +64,32 @@ class MspGLMaterialProperties(bpy.types.Panel): if not mat: return - self.layout_prop(mat, "render_mode") + self.layout.prop(mat, "render_mode") if mat.render_mode=='CUSTOM': - self.layout_prop(mat, "shader") + self.layout.prop(mat, "shader") elif mat.render_mode=='EXTERNAL': - self.layout_prop(mat, "technique") + self.layout.prop(mat, "technique") self.layout.prop(mat, "array_atlas") if mat.array_atlas: self.layout.prop(mat, "array_layer") if mat.render_mode!='EXTERNAL': - self.layout.prop(mat, "material_map") + self.layout.prop(mat, "material_atlas") + if mat.render_mode=='CUSTOM': + self.layout.separator() + self.layout.label(text="Uniform values") + self.layout.template_list("MATERIAL_UL_mspgl_uniforms", "", mat, "uniforms", mat, "active_uniform_index") + row = self.layout.row() + row.operator("material.add_uniform") + row.operator("material.remove_uniform") + + if mat.active_uniform_index