X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=032bf8ed5dbced582ecda1f4262da88080f94008;hp=bc2fb4823f9ace2eed0c8e3962e4b8502ba32aa1;hb=HEAD;hpb=171f8e9be4fd17ebc7a467d9a8f959a1bba6b3e6 diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index bc2fb482..6e1df641 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -1,5 +1,33 @@ import bpy +class MspGLSceneProperties(bpy.types.Panel): + bl_idname = "SCENE_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "scene" + + def draw(self, context): + scene = context.scene + + self.layout.prop(scene, "export_disposition") + +class MspGLWorldProperties(bpy.types.Panel): + bl_idname = "WORLD_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "world" + + def draw(self, context): + world = context.scene.world + if not world: + return + + self.layout.prop(world, "use_sky") + if world.use_sky: + self.layout.prop(world, "sun_light") + class MspGLMeshProperties(bpy.types.Panel): bl_idname = "MESH_PT_mspgl_properties" bl_label = "MspGL properties" @@ -14,24 +42,27 @@ class MspGLMeshProperties(bpy.types.Panel): def draw(self, context): mesh = context.active_object.data - self.layout.prop(mesh, "winding_test") self.layout.prop(mesh, "smoothing") + self.layout.prop(mesh, "use_patches") + if not mesh.use_patches: + self.layout.prop(mesh, "use_strips") self.layout.separator() col = self.layout.column() - col.label("Data selection") - col.prop(mesh, "use_lines") + col.label(text="Data selection") + if not mesh.use_patches: + col.prop(mesh, "use_lines") col.prop(mesh, "vertex_groups") col.prop(mesh, "max_groups_per_vertex") self.layout.separator() col = self.layout.column() - col.label("Texturing") + col.label(text="Texturing") col.prop(mesh, "use_uv") - col.prop(mesh, "tbn_vecs") - col.prop(mesh, "tbn_uvtex") + col.prop(mesh, "tangent_vecs") + col.prop(mesh, "tangent_uvtex") class MspGLObjectProperties(bpy.types.Panel): bl_idname = "OBJECT_PT_mspgl_properties" @@ -40,13 +71,13 @@ class MspGLObjectProperties(bpy.types.Panel): bl_region_type = "WINDOW" bl_context = "object" + @classmethod + def poll(cls, context): + return context.active_object.type=="MESH" + def draw(self, context): obj = context.active_object - self.layout.prop(obj, "technique") - self.layout.prop(obj, "inherit_tech") - if obj.inherit_tech: - self.layout.prop(obj, "override_material") self.layout.prop(obj, "compound") self.layout.prop(obj, "lod_for_parent") if obj.lod_for_parent: @@ -68,34 +99,198 @@ class MspGLMaterialProperties(bpy.types.Panel): if not mat: return - self.layout.prop(mat, "srgb_colors") + self.layout.prop(mat, "render_mode") + if mat.render_mode=='CUSTOM': + self.layout.label(text="Render methods") + self.layout.template_list("MATERIAL_UL_mspgl_render_methods", "", mat, "render_methods", mat, "active_render_method_index") + row = self.layout.row() + row.operator("material.add_render_method") + row.operator("material.remove_render_method") + + if mat.active_render_method_index