X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_scene.py;h=c66feed7aadf9c1218c379a51b94d92fb74e119e;hp=77d7d09bd9761543fca3e159ae1be5507687be5f;hb=94d95c02822b2cff8e5d8254fed7b3058584acf7;hpb=d5b484e2aee6c485abd4d07631f6d863eaaa90a0 diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index 77d7d09b..c66feed7 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -3,25 +3,22 @@ import os class SceneExporter: def __init__(self): - self.external_tech = True self.resource_collection = True + self.show_progress = True - def export(self, context, out_file): - objs = context.selected_objects - objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs) and not o.lod_for_parent] + def export_to_file(self, context, out_fn): + objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent] + objs = [o for o in objs if (not o.compound or o.parent not in objs)] - from .outfile import open_output - out_file = open_output(out_file) - - path, base = os.path.split(out_file.filename) + path, base = os.path.split(out_fn) base, ext = os.path.splitext(base) from .export_object import ObjectExporter object_export = ObjectExporter() - object_export.external_tech = self.external_tech object_prototypes = {} unique_objects = [] + export_names = {} for o in objs: if o.name in object_prototypes: continue @@ -40,38 +37,82 @@ class SceneExporter: clones.append(u) + prefix = o.name + for c in clones: + while not c.name.startswith(prefix): + pos = max(prefix.rfind(' '), prefix.rfind('.')) + if pos<0: + break; + prefix = prefix[:pos] + + if prefix: + export_names[o.name+".object"] = prefix.strip(" .")+".object" + unique_objects.append(o) for c in clones: object_prototypes[c.name] = o from .util import Progress - progress = Progress(context) + progress = Progress(self.show_progress and context) + + resources = {} + self.export_scene_resources(context, unique_objects, resources, progress) + for n, r in resources.items(): + if r.name in export_names: + r.name = export_names[r.name] + + scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources) + refs = scene_res.collect_references() + + from .datafile import Statement if self.resource_collection: - res_out = open_output(os.path.join(path, base+"_resources.mdc")) - - # TODO Export techniques as separate items in the collection - for i, o in enumerate(unique_objects): - res_out.begin("object", '"{}.object"'.format(o.name)) - progress.push_task(o.name, i/len(objs), (i+1)/len(objs)) - object_export.export(context, res_out, o, progress) - progress.pop_task() - res_out.end() + keywords = { ".mat": "material", + ".mesh": "mesh", + ".object": "object", + ".tech": "technique", + ".tex2d": "texture2d" } + with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out: + for r in refs: + st = Statement(keywords[os.path.splitext(r.name)[1]], r.name) + st.sub = r.statements + st.write_to_file(res_out) else: - object_export.separate_mesh = True - object_export.separate_tech = True res_dir = os.path.join(path, base+"_resources") if not os.path.exists(res_dir): os.makedirs(res_dir) - for i, o in enumerate(unique_objects): - obj_out = open_output(os.path.join(res_dir, o.name+".object")) - progress.push_task(o.name, i/len(objs), (i+1)/len(objs)) - object_export.export(context, obj_out, o, progress) - progress.pop_task() + for r in refs: + with open(os.path.join(res_dir, r.name), "w") as res_out: + for s in r.statements: + s.write_to_file(res_out) + + with open(out_fn, "w") as out_file: + for s in scene_res.statements: + s.write_to_file(out_file) + + def export_scene_resources(self, context, objs, resources, progress): + from .export_object import ObjectExporter + object_export = ObjectExporter() + object_export.single_file = False + + material_maps = {} + + for i, o in enumerate(objs): + progress.push_task_slice(o.name, i, len(objs)) + object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps) + obj_name = o.name+".object" + resources[obj_name] = object_export.export_object(context, o, progress, resources=resources) + progress.pop_task() + + def export_scene(self, context, objs, progress, *, prototypes, resources): + from .datafile import Resource, Statement + scene_res = Resource("scene.scene") for o in objs: - out_file.begin("object", '"{}.object"'.format(object_prototypes[o.name].name)) + obj_res = resources[prototypes[o.name].name+".object"] + st = scene_res.create_reference_statement("object", obj_res, o.name) # XXX Parent relationships screw up the location and rotation - out_file.write("position", o.location[0], o.location[1], o.location[2]) + ss = Statement("transform") + ss.sub.append(Statement("position", o.location[0], o.location[1], o.location[2])) if o.rotation_mode=="AXIS_ANGLE": angle = o.rotation_axis_angle[0] axis = o.rotation_axis_angle[1:] @@ -82,6 +123,11 @@ class SceneExporter: q = o.rotation_euler.to_quaternion() angle = q.angle axis = q.axis - out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2]) - out_file.write("scale", o.scale[0], o.scale[1], o.scale[2]) - out_file.end(); + ss.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])) + ss.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2])) + st.sub.append(ss) + scene_res.statements.append(st) + + progress.set_progress(1.0) + + return scene_res